referral-program by kostja94/marketing-skills
npx skills add https://github.com/kostja94/marketing-skills --skill referral-program为 AI/SaaS 产品提供推荐计划策略指导。利用现有用户驱动增长;转化率 3%-5%,而广告为 1%-2%;客户获取成本降低 50%-70%;推荐用户的终身价值高出 30%-50%,留存率高出 20%-30%。推荐计划在海外市场是必需品,而非备选方案。
调用时机:在首次使用时,如果适用,用 1-2 句话介绍此技能涵盖的内容及其重要性,然后提供主要输出。在后续使用或用要求跳过时,直接进入主要输出。
首先检查项目上下文:如果存在 .claude/project-context.md 或 .cursor/project-context.md 文件,请阅读以了解产品、受众和价值主张。
识别:
| 维度 | 推荐计划 | 联盟营销 | 网红营销 |
|---|---|---|---|
| 参与者 | 现有用户 | 专业推广者 |
广告位招租
在这里展示您的产品或服务
触达数万 AI 开发者,精准高效
| 关键意见领袖 |
| 激励 | 折扣、积分 | 佣金 | 费用、产品 |
| 门槛 | 低(所有用户) | 中等 | 高 |
| 转化率 | 3%-5% | 不定 | 不定 |
推荐计划 vs 联盟营销:推荐计划不需要落地页或申请;集成在仪表板中。联盟营销需要落地页和审批。
| 模型 | 用途 |
|---|---|
| 双向奖励 | 推荐人和被推荐人都获得奖励;参与度最高 |
| 单向奖励 | 仅推荐人获得奖励;控制成本 |
| 分级奖励 | 奖励随推荐数量增加而提高(例如,1-5 个奖励 $10,6-10 个奖励 $15,11+ 个奖励 $20);激励大量推荐 |
基准:奖励通常为产品价格的 10%-30%;约 11% 折扣或约 $21 价值;激励不足则参与度低。触发条件:注册、购买、激活或持续使用。
| 类型 | 用途 |
|---|---|
| 基于链接 | 唯一推荐链接;易于实现;跟踪准确;通过电子邮件、社交媒体、短信分享;适用于网页和应用程序 |
| 基于代码 | 推荐代码(例如 FRIEND20);便于记忆;线下活动;移动端友好输入 |
| 社交推荐 | 分享按钮(Facebook、X、LinkedIn);病毒式传播;朋友信任;年轻用户 |
| 方法 | 用途 |
|---|---|
| Cookie | 网页应用;30-90 天窗口期 |
| URL 参数 | 所有平台;链接中持久存在 |
| 推荐代码 | 移动端、线下;手动输入 |
| 账户关联 | 长期跟踪;订阅产品 |
归因窗口期:通常 30-90 天;订阅产品可达 180 天。使用首次接触归因以避免重复计算。
| 风险 | 应对措施 |
|---|---|
| 自我推荐 | 检测相同设备、支付方式、IP 地址 |
| 虚假账户 | 验证电子邮件、支付方式;监控模式 |
| 批量/自动化 | 速率限制;异常检测 |
| 每用户上限 | 例如,每个用户最多 10 个推荐 |
使用工具的反欺诈功能;定期审核推荐。
| 方法 | 用途 |
|---|---|
| 自建 | 完全控制;成本低;URL 参数或 Cookie + 奖励逻辑 + 欺诈检查;使用开源工具(例如 RefRef)快速启动 |
| 第三方工具 | 快速启动;Cello、Viral Loops、ReferralCandy(电子商务)、Impact(企业级);按月付费 |
放置位置:大多数计划集成在产品仪表板中;不需要落地页或申请。可选的落地页用于展示价值主张、奖励和案例研究。
启动成本:通常为工具费用 + 开发成本,总计数百美元。
| 工具 | 用途 |
|---|---|
| Cello | SaaS;AI 驱动自动化 |
| Viral Loops | 推荐 + 候补名单 + 竞赛 |
| ReferralCandy | Shopify、电子商务 |
| Impact | 企业级;统一平台 |
| RefRef | 开源;自托管 |
推荐率、转化率、推荐用户的客户获取成本、推荐用户的终身价值、推荐用户留存率。
每周安装量
191
代码仓库
GitHub 星标数
237
首次出现
2026年3月1日
安全审计
安装于
kimi-cli175
cursor175
gemini-cli174
codex174
github-copilot174
opencode174
Guides referral program strategy for AI/SaaS products. Leverage existing users to drive growth; 3%-5% conversion vs 1%-2% for ads; CAC 50%-70% lower; referred users LTV 30%-50% higher, retention 20%-30% higher. Referral is necessity in overseas markets, not alternative.
When invoking : On first use , if helpful, open with 1-2 sentences on what this skill covers and why it matters, then provide the main output. On subsequent use or when the user asks to skip, go directly to the main output.
Check for project context first: If .claude/project-context.md or .cursor/project-context.md exists, read it for product, audience, and value proposition.
Identify:
| Dimension | Referral | Affiliate | Influencer |
|---|---|---|---|
| Who | Existing users | Professional promoters | KOLs |
| Incentive | Discounts, credits | Commission | Fees, product |
| Barrier | Low (all users) | Medium | High |
| Conversion | 3%-5% | Varies | Varies |
Referral vs affiliate : Referral needs no landing page or application; integrated in dashboard. Affiliate requires landing page and approval.
| Model | Use |
|---|---|
| Two-way | Both referrer and referee get rewards; highest participation |
| One-way | Only referrer rewarded; cost control |
| Tiered | Rewards increase with referral count (e.g. $10 for 1-5, $15 for 6-10, $20 for 11+); incentivizes volume |
Benchmark : Rewards typically 10%-30% of product price; ~11% off or ~$21 value; weak incentives = low participation. Triggers: signup, purchase, activation, or sustained use.
| Type | Use |
|---|---|
| Link-based | Unique referral link; easy to implement; accurate tracking; share via email, social, SMS; works for web and app |
| Code-based | Referral code (e.g. FRIEND20); memorable; offline events; mobile-friendly input |
| Social referral | Share buttons (Facebook, X, LinkedIn); viral spread; friend trust; young users |
| Method | Use |
|---|---|
| Cookie | Web apps; 30-90 day window |
| URL params | All platforms; persistent in link |
| Referral code | Mobile, offline; manual entry |
| Account association | Long-term tracking; subscription products |
Attribution window : 30-90 days typical; 180 days for subscription. First-touch attribution to avoid double-counting.
| Risk | Action |
|---|---|
| Self-referral | Detect same device, payment, IP |
| Fake accounts | Validate email, payment; monitor patterns |
| Bulk/automation | Rate limits; anomaly detection |
| Per-user cap | e.g. Max 10 referrals per user |
Use tool anti-fraud features; audit referrals regularly.
| Approach | Use |
|---|---|
| Self-build | Full control; low cost; URL params or cookie + reward logic + fraud checks; open-source (e.g. RefRef) for faster start |
| Third-party | Fast launch; Cello, Viral Loops, ReferralCandy (e-commerce), Impact (enterprise); monthly fee |
Placement : Most programs integrate in product dashboard; no landing page or application needed. Optional landing page for value prop, rewards, and case studies.
Startup cost : Typically hundreds for tools + dev.
| Tool | Use |
|---|---|
| Cello | SaaS; AI-driven automation |
| Viral Loops | Referral + waitlist + contests |
| ReferralCandy | Shopify, e-commerce |
| Impact | Enterprise; unified platform |
| RefRef | Open-source; self-hosted |
Referral rate, conversion, CAC, LTV of referred users, referred-user retention.
Weekly Installs
191
Repository
GitHub Stars
237
First Seen
Mar 1, 2026
Security Audits
Gen Agent Trust HubPassSocketPassSnykPass
Installed on
kimi-cli175
cursor175
gemini-cli174
codex174
github-copilot174
opencode174
内容策略指南:如何规划可搜索与可分享内容,驱动流量与潜在客户
37,200 周安装