npx skills add https://github.com/daffy0208/ai-dev-standards --skill 'Product Strategist'在投入开发之前,验证产品是否为可行的市场解决了真实的问题。
证据优于直觉。 首先测试风险最高的假设,快速失败,并通过真实的用户行为(而非意见)进行验证。
目标:确认问题是否足够频繁、痛苦和紧迫,以至于用户愿意付费解决它
活动:
"妈妈测试"问题:
✅ 好问题(揭示行为):
❌ 坏问题(确认偏误):
问题严重性矩阵:
| 维度 | 低(不要构建) | 中(需要更多验证) |
|---|
广告位招租
在这里展示您的产品或服务
触达数万 AI 开发者,精准高效
| 高(构建它) |
|---|
| 频率 | 很少发生 | 每月 | 每天/每周 |
| 影响 | 轻微烦恼 | 浪费 1-2 小时 | 关键障碍 |
| 紧迫性 | 可以等待 | 最终应该解决 | 现在就需要 |
| 付费意愿 | 不愿付费 | 可能支付 $5-20/月 | 愿意支付 $50+/月 |
| 当前变通方案 | 效果很好 | 可以忍受 | 痛苦/昂贵 |
决策规则:
验证关口:
目标:测试你的解决方案是否真正解决了问题,而不仅仅是增加了功能
验证方法:
1. 烟雾测试(最快 - 1-2 天)
2. 礼宾式最小可行产品(1 周)
3. 绿野仙踪式最小可行产品(1-2 周)
4. 原型测试(3-5 天)
活动:
验证关口:
目标:确认市场足够大且在增长
市场规模估算:
TAM(总可寻址市场):
TAM = (全球潜在用户数量) × (每用户年收入)
SAM(可服务可寻址市场):
SAM = TAM × (通过你的渠道可触达的百分比)
SOM(可服务可获得市场):
SOM = SAM × (1-3 年内可实现的市场份额百分比)
最小可行市场:
竞争分析:
| 竞争对手 | 优势 | 劣势 | 你的差异化 |
|---|---|---|---|
| 竞争对手 1 | 功能、价格 | 用户体验、支持 | 你的优势 |
| 竞争对手 2 | 品牌、规模 | 速度慢、昂贵 | 你的优势 |
关键问题:
验证关口:
目标:验证单位经济性是否展示了盈利路径
客户终身价值:
LTV = (每月每用户平均收入) × (客户生命周期月数) × (毛利率百分比)
示例:$50/月 × 24 个月 × 80% = $960 LTV
客户获取成本:
CAC = (总销售和营销支出) / (获取的新客户数量)
示例:$50,000 / 100 客户 = $500 CAC
LTV:CAC 比率:
比率 = LTV / CAC
示例:$960 / $500 = 1.92:1(不可行)
成功标准:
定价验证(范·韦斯滕多普方法):
调查问题:
最优价格:"太贵"和"太便宜"曲线相交的点
验证关口:
目标:定义验证核心价值主张所需的最小功能集
最小可行产品范围框架:
必备功能(核心价值主张):
应有功能(重要但不关键):
锦上添花功能(愉悦功能):
最小可行产品 = 仅包含必备功能。范围控制在 4-8 周内。
成功指标:
验证关口:
专注于可能扼杀产品的因素,而非容易测试的内容
在糟糕的想法消耗大量资源之前就否定它们
你的意见不是验证。真实的用户行为才是。
爱上问题,而非你的解决方案
最小可行产品应该用于测试假设,而非取悦客户
大多数成功的产品都基于验证结果进行了转型
discovery_validation_summary:
problem_validation:
hypothesis: '<问题陈述>'
interviews_conducted: <数量>
severity:
frequency: '<每天/每周/每月/很少>'
impact: '<关键/高/中/低>'
urgency: '<紧急/重要/锦上添花>'
validation_status: '<已验证/需要更多研究/已否定>'
solution_validation:
concepts_tested: <数量>
user_feedback: ['<关键反馈>']
must_have_features: ['<功能>']
validation_status: '<已验证/需要迭代/已否定>'
market_validation:
tam: '$<金额>'
sam: '$<金额>'
som: '$<金额>'
growth_rate: '<百分比>'
competitive_differentiation: '<总结>'
business_model:
revenue_model: '<订阅/使用量/免费增值等>'
estimated_ltv: '$<金额>'
estimated_cac: '$<金额>'
ltv_cac_ratio: '<比率>'
pricing: '$<金额> 每 <月/年/用户>'
mvp_definition:
must_have_features: ['<功能 1>', '<功能 2>']
success_metrics:
- metric: '<激活率>'
target: '<百分比>'
- metric: '<留存率 (第一周)>'
target: '<百分比>'
estimated_timeline: '<周数>'
recommendation: '<继续/转型/停止>'
risks: ['<关键风险及缓解措施>']
❌ 跳过问题验证 → 构建解决非问题的方案 ❌ 爱上你的解决方案 → 忽视它不起作用的证据 ❌ 与错误的人交谈 → 朋友/家人会说你想听的话 ❌ 过度构建最小可行产品 → 为实验进行 6 个月的构建 ❌ 虚荣指标 → 追踪页面浏览量而非付费客户 ❌ 忽视单位经济性 → 永远以亏损获取客户
在进行全面设计和开发之前:
理由:未经验证就投入开发是赌博。此关口确保在投入大量资源之前,产品市场契合度是可以实现的。
相关技能:
mvp-builder - 用于验证后的快速最小可行产品开发user-researcher - 用于客户发现访谈go-to-market-planner - 用于验证后的发布策略相关模式:
META/DECISION-FRAMEWORK.md - 构建与购买决策STANDARDS/best-practices/user-research.md - 访谈最佳实践(创建时)相关操作手册:
PLAYBOOKS/conduct-discovery-interviews.md - 访谈程序(创建时)PLAYBOOKS/validate-business-model.md - 单位经济性验证(创建时)每周安装量
0
代码仓库
GitHub 星标数
18
首次出现
1970年1月1日
安全审计
Validate that products solve real problems for viable markets before investing in development.
Evidence over intuition. Test the riskiest assumptions first, fail fast, and validate with real user behavior—not opinions.
Goal : Confirm the problem is frequent, painful, and urgent enough that users will pay to solve it
Activities :
The "Mom Test" Questions :
✅ Good Questions (reveal behavior):
❌ Bad Questions (confirmation bias):
Problem Severity Matrix :
| Dimension | Low (Don't Build) | Medium (Validate More) | High (Build It) |
|---|---|---|---|
| Frequency | Happens rarely | Monthly | Daily/Weekly |
| Impact | Minor annoyance | Wastes 1-2 hours | Critical blocker |
| Urgency | Can wait | Should fix eventually | Need it now |
| Willingness to Pay | Won't pay | Might pay $5-20/mo | Will pay $50+/mo |
| Current Workarounds | Works fine | Tolerable | Painful/expensive |
Decision Rule :
Validation Gate :
Goal : Test that your solution actually solves the problem, not just adds features
Validation Methods :
1. Smoke Test (Fastest - 1-2 days)
2. Concierge MVP (1 week)
3. Wizard of Oz MVP (1-2 weeks)
4. Prototype Testing (3-5 days)
Activities :
Validation Gate :
Goal : Confirm the market is large enough and growing
Market Sizing :
TAM (Total Addressable Market) :
TAM = (Number of potential users globally) × (Annual revenue per user)
SAM (Serviceable Addressable Market) :
SAM = TAM × (Percentage reachable with your channels)
SOM (Serviceable Obtainable Market) :
SOM = SAM × (Realistic market share % in 1-3 years)
Minimum Viable Market :
Competitive Analysis :
| Competitor | Strengths | Weaknesses | Your Differentiation |
|---|---|---|---|
| Competitor 1 | Features, price | UX, support | Your advantage |
| Competitor 2 | Brand, scale | Slow, expensive | Your advantage |
Key Questions :
Validation Gate :
Goal : Validate unit economics demonstrate path to profitability
Customer Lifetime Value (LTV) :
LTV = (ARPU per month) × (Customer lifetime in months) × (Gross margin %)
Example: $50/mo × 24 months × 80% = $960 LTV
Customer Acquisition Cost (CAC) :
CAC = (Total sales & marketing spend) / (New customers acquired)
Example: $50,000 / 100 customers = $500 CAC
LTV:CAC Ratio :
Ratio = LTV / CAC
Example: $960 / $500 = 1.92:1 (NOT VIABLE)
Success Criteria :
Pricing Validation (Van Westendorp Method) :
Survey questions:
Optimal Price : Where "too expensive" and "too cheap" curves intersect
Validation Gate :
Goal : Define minimum set of features needed to validate core value proposition
MVP Scope Framework :
Must-Have (Core Value Proposition) :
Should-Have (Important but not Critical) :
Nice-to-Have (Delight Features) :
MVP = Must-Haves ONLY. Scope to 4-8 weeks.
Success Metrics :
Validation Gate :
Focus on what could kill the product, not what's easy to test
Invalidate bad ideas before they consume significant resources
Your opinion is not validation. Real user behavior is.
Fall in love with the problem, not your solution
MVP should test assumptions, not delight customers
Most successful products pivot based on validation findings
discovery_validation_summary:
problem_validation:
hypothesis: '<problem statement>'
interviews_conducted: <number>
severity:
frequency: '<daily/weekly/monthly/rare>'
impact: '<critical/high/medium/low>'
urgency: '<urgent/important/nice-to-have>'
validation_status: '<validated/needs-more-research/invalidated>'
solution_validation:
concepts_tested: <number>
user_feedback: ['<key feedback>']
must_have_features: ['<feature>']
validation_status: '<validated/needs-iteration/invalidated>'
market_validation:
tam: '$<amount>'
sam: '$<amount>'
som: '$<amount>'
growth_rate: '<percentage>'
competitive_differentiation: '<summary>'
business_model:
revenue_model: '<subscription/usage/freemium/etc>'
estimated_ltv: '$<amount>'
estimated_cac: '$<amount>'
ltv_cac_ratio: '<ratio>'
pricing: '$<amount> per <month/year/user>'
mvp_definition:
must_have_features: ['<feature 1>', '<feature 2>']
success_metrics:
- metric: '<activation rate>'
target: '<percentage>'
- metric: '<retention (Week 1)>'
target: '<percentage>'
estimated_timeline: '<weeks>'
recommendation: '<go/pivot/no-go>'
risks: ['<key risk and mitigation>']
❌ Skipping problem validation → Build solutions to non-problems ❌ Falling in love with your solution → Ignore evidence it doesn't work ❌ Talking to the wrong people → Friends/family say what you want to hear ❌ Overbuilding the MVP → 6-month build for an experiment ❌ Vanity metrics → Track page views instead of paying customers ❌ Ignoring unit economics → Acquire customers at a loss forever
Before proceeding to full design and development:
Rationale : Investing in development without validation is gambling. This gate ensures product-market fit is achievable before significant resource commitment.
Related Skills :
mvp-builder - For rapid MVP development after validationuser-researcher - For customer discovery interviewsgo-to-market-planner - For launch strategy after validationRelated Patterns :
META/DECISION-FRAMEWORK.md - Build vs. buy decisionsSTANDARDS/best-practices/user-research.md - Interview best practices (when created)Related Playbooks :
PLAYBOOKS/conduct-discovery-interviews.md - Interview procedure (when created)PLAYBOOKS/validate-business-model.md - Unit economics validation (when created)Weekly Installs
0
Repository
GitHub Stars
18
First Seen
Jan 1, 1970
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站立会议模板:敏捷开发每日站会指南与工具(含远程团队异步模板)
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