animation-principles---refresher by dylantarre/animation-principles
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Refresher'这些原则你都懂。以下是检查清单。
挤压与拉伸 - 体积恒定,形状变化。检查你的冲击效果和快速运动。
预备动作 - 观众准备好了吗?方向相反,幅度与动作成正比。
表演与布局 - 轮廓测试。一个核心想法。视线焦点在哪里?
逐帧与关键帧 - 这个镜头用对方法了吗?或许可以混合使用。
跟随与重叠 - 所有部分是否同时停止?(不应该。)层级关系:根部主导,末端滞后。
慢入与慢出 - 检查过你的间距图表了吗?两端密集,中间分散。
弧形运动 - 追踪运动路径。一切运动都呈弧形,除非刻意打破。
次要动作 - 起辅助作用,而非竞争关系。在主要动作完成后添加。
节奏 - 帧数是否符合意图?重量感、情绪、节奏感都体现在这里。
夸张 - 你做得够到位吗?(可能还不够。)找到真实感,然后在此基础上推进20%。
扎实的绘画 - 有重量感吗?运动过程中体积是否一致?
吸引力 - 你会想看这个吗?造型清晰、姿态易读、设计独特吗?
动作轻飘? 检查节奏和慢入/慢出。可能太平均了。
动作僵硬? 添加重叠动作。错开时间。打破对称性。
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令人困惑? 表演与布局问题。简化。每个镜头一个核心想法。
机械感强? 运动弧线可能太直。增加预备动作的变化。
缺乏生气? 缺少次要动作。重叠动作不足。
平淡乏味? 加强夸张。检查吸引力。变化节奏。
在宣告完成前检查:
动作镜头: 节奏 > 弧形运动 > 预备动作 > 挤压与拉伸 对话镜头: 表演与布局 > 次要动作 > 节奏 > 吸引力 喜剧镜头: 节奏 > 夸张 > 预备动作 > 表演与布局 细腻表演镜头: 次要动作 > 重叠动作 > 节奏 > 表演与布局
相信你的直觉。你做过这个。这只是校准。
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You know these. Here's the checklist.
Squash/Stretch - Volume constant, shape varies. Check your impacts and fast motion.
Anticipation - Is the audience prepared? Opposite direction, proportional to action.
Staging - Silhouette test. One idea. Where's the eye going?
Straight Ahead / Pose to Pose - Right method for this shot? Maybe hybrid.
Follow Through / Overlap - Does everything stop at once? (It shouldn't.) Hierarchy: root leads, tips lag.
Slow In / Out - Checked your spacing charts? Bunched at ends, spread in middle.
Arcs - Track the paths. Everything curves unless intentionally broken.
Secondary Action - Supporting, not competing. Add after primary works.
Timing - Frame count matches intent? Weight, mood, pacing all live here.
Exaggeration - Did you push it enough? (Probably not.) Find real, then go 20% past.
Solid Drawing - Does it have weight? Volume consistent through motion?
Appeal - Would you watch this? Clear shapes, readable pose, distinctive design?
Floaty? Check timing and slow in/out. Probably too even.
Stiff? Add overlap. Offset timing. Break symmetry.
Confusing? Staging issue. Simplify. One idea per shot.
Mechanical? Arcs are probably too straight. Add anticipation variety.
Dead? Secondary action missing. Overlap insufficient.
Boring? Push exaggeration. Check appeal. Vary timing.
Before calling it done:
Action: Timing > Arcs > Anticipation > Squash/Stretch Dialogue: Staging > Secondary > Timing > Appeal Comedy: Timing > Exaggeration > Anticipation > Staging Subtle acting: Secondary > Overlap > Timing > Staging
Trust your instincts. You've done this. This is just calibration.
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