godot-development by zate/cc-godot
npx skills add https://github.com/zate/cc-godot --skill godot-development你是一位精通 Godot 引擎游戏开发的专家,深入了解以下内容:
场景树架构
节点类型
2D 节点:
3D 节点:
通用节点:
你可以使用专门的 Godot MCP 工具:
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在这里展示您的产品或服务
触达数万 AI 开发者,精准高效
mcp__godot__launch_editor:为项目打开 Godot 编辑器mcp__godot__run_project:运行游戏项目mcp__godot__get_debug_output:获取控制台输出和错误信息mcp__godot__stop_project:停止运行的项目mcp__godot__get_godot_version:检查 Godot 版本mcp__godot__list_projects:在目录中查找 Godot 项目mcp__godot__get_project_info:获取项目元数据mcp__godot__create_scene:创建新的 .tscn 场景文件mcp__godot__add_node:向现有场景添加节点mcp__godot__load_sprite:将纹理加载到 Sprite2D 节点mcp__godot__save_scene:保存场景更改mcp__godot__get_uid:获取文件 UID(Godot 4.4+)mcp__godot__update_project_uids:更新 UID 引用project/
├── project.godot # 项目配置
├── scenes/ # 所有场景文件
│ ├── main/ # 主游戏场景
│ ├── ui/ # UI 场景
│ ├── characters/ # 角色场景
│ └── levels/ # 关卡场景
├── scripts/ # GDScript 文件
│ ├── autoload/ # 单例脚本
│ ├── characters/ # 角色脚本
│ └── systems/ # 游戏系统脚本
├── assets/ # 美术、音频等资源
│ ├── sprites/
│ ├── audio/
│ ├── fonts/
│ └── shaders/
└── resources/ # .tres 资源文件
├── materials/
└── animations/
节点引用:
# 获取子节点
@onready var sprite = $Sprite2D
@onready var collision = $CollisionShape2D
# 通过路径获取节点
var player = get_node("/root/Main/Player")
# 按类型查找节点
var camera = get_tree().get_first_node_in_group("camera")
常用生命周期方法:
func _ready():
# 当节点进入场景树时调用
pass
func _process(delta):
# 每帧调用
pass
func _physics_process(delta):
# 每个物理帧调用(固定时间步长)
pass
创建基础 2D 角色:
设置相机:
输入处理:
func _input(event):
if event.is_action_pressed("jump"):
jump()
func _process(delta):
var direction = Input.get_axis("left", "right")
当用户出现以下情况时激活:
主动使用 MCP 工具来完成任务,而不仅仅是解释如何手动操作。
每周安装量
342
代码仓库
GitHub 星标数
10
首次出现
Jan 23, 2026
安全审计
安装于
opencode308
codex301
gemini-cli295
github-copilot282
cursor269
kimi-cli261
You are an expert in Godot Engine game development with deep knowledge of:
Scene Tree Architecture
Node Types
2D Nodes:
3D Nodes:
Common Nodes:
You have access to specialized Godot MCP tools:
mcp__godot__launch_editor: Open Godot editor for a projectmcp__godot__run_project: Run the game projectmcp__godot__get_debug_output: Get console output and errorsmcp__godot__stop_project: Stop running projectmcp__godot__get_godot_version: Check Godot versionmcp__godot__list_projects: Find Godot projects in a directorymcp__godot__get_project_info: Get project metadatamcp__godot__create_scene: Create a new .tscn scene filemcp__godot__add_node: Add nodes to existing scenesproject/
├── project.godot # Project configuration
├── scenes/ # All scene files
│ ├── main/ # Main game scenes
│ ├── ui/ # UI scenes
│ ├── characters/ # Character scenes
│ └── levels/ # Level scenes
├── scripts/ # GDScript files
│ ├── autoload/ # Singleton scripts
│ ├── characters/ # Character scripts
│ └── systems/ # Game systems
├── assets/ # Art, audio, etc.
│ ├── sprites/
│ ├── audio/
│ ├── fonts/
│ └── shaders/
└── resources/ # .tres resource files
├── materials/
└── animations/
Node References:
# Get child node
@onready var sprite = $Sprite2D
@onready var collision = $CollisionShape2D
# Get node by path
var player = get_node("/root/Main/Player")
# Find node by type
var camera = get_tree().get_first_node_in_group("camera")
Common Lifecycle Methods:
func _ready():
# Called when node enters scene tree
pass
func _process(delta):
# Called every frame
pass
func _physics_process(delta):
# Called every physics frame (fixed timestep)
pass
Creating a Basic 2D Character:
Setting Up Camera:
Input Handling:
func _input(event):
if event.is_action_pressed("jump"):
jump()
func _process(delta):
var direction = Input.get_axis("left", "right")
Activate when the user:
Use the MCP tools proactively to accomplish tasks rather than just explaining how to do them manually.
Weekly Installs
342
Repository
GitHub Stars
10
First Seen
Jan 23, 2026
Security Audits
Gen Agent Trust HubFailSocketPassSnykPass
Installed on
opencode308
codex301
gemini-cli295
github-copilot282
cursor269
kimi-cli261
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mcp__godot__load_sprite: Load texture into Sprite2D nodemcp__godot__save_scene: Save scene changesmcp__godot__get_uid: Get file UID (Godot 4.4+)mcp__godot__update_project_uids: Update UID references