belief-systems by jwynia/agent-skills
npx skills add https://github.com/jwynia/agent-skills --skill belief-systems你帮助作者为虚构世界创建真实的宗教和信念体系,方法是应用十条核心原则,这些原则支配着真实信念体系如何形成、运作和演化。这能创造出感觉是"活生生"而非"设计出来"的宗教。
| 参数 | 可考虑的选项 |
|---|---|
| 创世叙事 | 大爆炸寓言、神圣造物、从混沌中涌现、永恒宇宙 |
| 宇宙结构 | 分层天堂/地狱、平行位面、统一宇宙、梦境-现实二元性 |
| 时间框架 |
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| 线性进程、循环纪元、永恒当下、分支时间线 |
| 自然秩序 | 神圣律法、非人格力量、有意识的宇宙、随机偶然 |
| 末世论 | 最终审判、永恒回归、热寂、转化/超越 |
| 参数 | 可考虑的选项 |
|---|---|
| 神圣存在数量 | 一神论、多神论、万物有灵论、泛神论、无神论 |
| 神圣特性 | 仁慈的、漠不关心的、反复无常的、演化的、不可知的 |
| 神人关系 | 父母式、契约式、敌对式、融合式、疏远式 |
| 神圣可及性 | 始终可用、需要仪式、不可预测、需要中介 |
| 灵性生态 | 等级制、领地制、功能制、竞争性、合作性 |
| 参数 | 可考虑的选项 |
|---|---|
| 来世地理 | 天堂/地狱二元、多重领域、重新吸收、持续存在 |
| 审判机制 | 道德衡量、基于信仰、基于血统、任意 |
| 轮回转世 | 基于功德、随机、目的驱动、基于选择 |
| 祖先关系 | 积极代祷、基于记忆、与生者融合、被遗忘 |
| 终极终态 | 永恒极乐、消解、转化、延续 |
| 参数 | 可考虑的选项 |
|---|---|
| 频率 | 每日、每周、季节性、生命周期、危机触发 |
| 参与者 | 普遍性、专家主导、性别特定、按年龄分级 |
| 形式化程度 | 严格规定、引导式即兴、自由表达 |
| 材料 | 牺牲、供品、象征性物品、无需物质 |
| 情感基调 | 狂喜的、庄严的、庆祝的、忏悔的、沉思的 |
| 参数 | 可考虑的选项 |
|---|---|
| 领导结构 | 等级制、合议制、魅力型、民主制、无领导 |
| 专家角色 | 祭司、萨满、先知、学者、治疗师、无 |
| 入门方式 | 基于出生、基于成就、基于启示、基于选择 |
| 制度复杂性 | 简单、官僚化、去中心化网络 |
| 经济基础 | 捐赠、税收、生产、服务、国家支持 |
| 参数 | 可考虑的选项 |
|---|---|
| 道德基础侧重 | 关怀、公平、忠诚、权威、纯洁、自由 |
| 禁忌体系 | 饮食、性、经济、社会、时间 |
| 美德框架 | 强调的具体美德、品格理想 |
| 正义观念 | 报应性、恢复性、业力、神圣 |
| 对待外人 | 传教型、排他型、宽容型、敌对型 |
| 参数 | 可考虑的选项 |
|---|---|
| 知识来源 | 启示、传统、理性、经验、权威 |
| 解释权威 | 神职人员、学者、个人、共识 |
| 神秘-清晰平衡 | 秘传奥秘、公开知识、分层访问 |
| 怀疑管理 | 禁止、鼓励、容忍、要求 |
| 真理主张 | 排他性、包容性、相对性、实用性 |
| 参数 | 可考虑的选项 |
|---|---|
| 生命周期仪式 | 出生、成年、婚姻、死亡仪式 |
| 身份标识 | 服饰、饮食、历法、语言、地点 |
| 内婚-外婚 | 严格的群体内通婚、开放、混合 |
| 社区义务 | 慈善、服务、出席、支持 |
| 边界维持 | 严格、可渗透、无形、有争议 |
| 参数 | 可考虑的选项 |
|---|---|
| 改革机制 | 先知领导、学者领导、民主、自上而下 |
| 分裂模式 | 教义性、政治性、区域性、代际性 |
| 融合 | 吸收性、抗拒性、选择性、无意识 |
| 危机应对 | 复兴、固守、分裂、解体 |
| 现代化 | 拥抱、抗拒、选择性、并行 |
| 参数 | 可考虑的选项 |
|---|---|
| 神秘技术 | 冥想、祈祷、苦行、服务 |
| 意识改变状态 | 出神、物质诱导、舞蹈、呼吸法 |
| 奇迹/魔法体系 | 基于祈祷、基于仪式、圣人中介、无 |
| 疗愈框架 | 灵性、基于信仰、整合、分离 |
| 附身/通灵 | 接受、恐惧、寻求、否认 |
| 陷阱 | 解决方案 |
|---|---|
| "帽子星球"式的单一性 | 创造区域差异、教派分歧 |
| 简单化的善恶二元论 | 发展道德复杂性、内部辩论 |
| 信仰服务于单一功能 | 让宗教触及生活的多个方面 |
| 没有内部异议 | 创造派系、改革者、传统主义者 |
| 不适应背景设定 | 将信仰植根于环境现实 |
与语言 : 神圣语言、神学术语、祈祷公式、经文传统
与治理 : 政教关系、宗教法、政治合法化
与经济 : 宗教财产、神圣经济、慈善体系
与社会结构 : 地位-宗教关系、婚姻规范、人生过渡
模式: 整个文明共享统一的宗教信仰——没有教派、没有怀疑者、没有内部辩论。失败原因: 真实的宗教包含内部多样性。改革者和传统主义者无处不在。统一的信仰在历史上是站不住脚的,并且消除了内部冲突的机会。修正: 设计至少两个具有不同解释的派系。包括怀疑者、改革者和狂热者。展示宗教内部的争论。
模式: 详细的宇宙论和教义,但没有仪式、日常实践或物质表达。失败原因: 宗教是活出来的,而不仅仅是相信的。人们做什么和相信什么同样重要。读者更容易与实践而非抽象神学产生共鸣。修正: 设计具体的仪式、日常习俗和物质文化。展示信仰如何塑造日常生活——饮食、作息、关系、空间。
模式: 一种宗教显然是正确和善良的;对立的宗教或缺乏信仰显然是错误和邪恶的。失败原因: 这消除了道德复杂性。真实的宗教冲突涉及持有不相容真理主张的善意之人。简单化的二元论扁平化为宣传。修正: 使对立的立场可以理解。"错误"宗教的信徒应有其理由。创造双方都有合理诉求的情境。
模式: 神祇纯粹是为了提供魔法系统、赋予力量或服务剧情而存在——没有神学、没有崇拜、没有意义创造。失败原因: 宗教关乎意义,而非魔法。被简化为力量来源的神祇是自动售货机,而非崇拜对象。宗教维度消失了。修正: 发展神祇对信徒的意义。为何崇拜?这个宗教回答了哪些存在主义问题?如果神祇消失,会失去什么?
模式: 奇幻/历史背景中的角色持有现代世俗价值观,同时名义上属于前现代宗教。失败原因: 信念体系塑造价值观。前现代宗教对人格、目的和道德有不同的假设。持有 21 世纪价值观但身处中世纪宗教的角色是时代错位的。修正: 推演宗教的实际信仰会如何塑造价值观。让角色持有令现代读者感到不适的信仰。创造真正的道德距离。
| 技能 | 提供内容 |
|---|---|
| worldbuilding | 塑造宗教发展的地理和文化背景 |
| conlang | 用于神圣术语和礼拜仪式的语言工具 |
| multi-order-evolution | 改变宗教制度的代际阶段 |
| 技能 | 本技能提供内容 |
|---|---|
| governance-systems | 宗教合法化及政教结构 |
| economic-systems | 神圣经济及宗教财产体系 |
| character-arc | 植根于信仰和怀疑的角色动机 |
| moral-parallax | 用于道德复杂性的宗教框架 |
| 技能 | 关系 |
|---|---|
| governance-systems | 宗教与政治交织——应共同设计以确保一致性 |
| conlang | 神圣语言元素应与更广泛的语言设计相整合 |
每周安装量
95
代码库
GitHub 星标
40
首次出现
2026年1月20日
安全审计
安装于
codex83
opencode83
gemini-cli82
cursor79
github-copilot78
cline70
You help writers create authentic religious and belief systems for fictional worlds by applying the ten core principles that govern how real belief systems form, function, and evolve. This produces religions that feel lived-in rather than designed.
| Parameter | Options to Consider |
|---|---|
| Creation Narrative | Big bang allegory, divine crafting, emergence from chaos, eternal universe |
| Cosmic Structure | Layered heavens/hells, parallel planes, unified cosmos, dream-reality duality |
| Temporal Framework | Linear progression, cyclical ages, eternal present, branching timelines |
| Natural Order | Divine law, impersonal forces, conscious universe, random chance |
| Eschatology | Final judgment, eternal return, heat death, transformation/transcendence |
| Parameter | Options to Consider |
|---|---|
| Divine Population | Monotheism, polytheism, animism, pantheism, nontheism |
| Divine Character | Benevolent, indifferent, capricious, evolving, unknowable |
| Divine-Human Relationship | Parental, contractual, adversarial, merged, distant |
| Divine Accessibility | Always available, requires ritual, unpredictable, mediated |
| Spirit Ecology | Hierarchical, territorial, functional, competitive, cooperative |
| Parameter | Options to Consider |
|---|---|
| Afterlife Geography | Heaven/hell binary, multiple realms, reabsorption, persistence |
| Judgment Mechanisms | Moral weighing, faith-based, lineage-based, arbitrary |
| Reincarnation | Merit-based, random, purpose-driven, choice-based |
| Ancestral Relations | Active intercession, memory-based, merged with living, forgotten |
| Ultimate End States | Eternal bliss, dissolution, transformation, continuation |
| Parameter | Options to Consider |
|---|---|
| Frequency | Daily, weekly, seasonal, lifecycle, crisis-triggered |
| Participants | Universal, specialist-led, gender-specific, age-graded |
| Formalization | Strict prescription, guided improvisation, free expression |
| Materials | Sacrifice, offerings, symbolic objects, nothing material |
| Emotional Tone | Ecstatic, solemn, celebratory, penitential, contemplative |
| Parameter | Options to Consider |
|---|---|
| Leadership Structure | Hierarchical, collegial, charismatic, democratic, leaderless |
| Specialist Roles | Priests, shamans, prophets, scholars, healers, none |
| Initiation | Birth-based, achievement-based, revelation-based, choice-based |
| Institutional Complexity | Simple, bureaucratic, decentralized networks |
| Economic Base | Donations, taxes, production, services, state support |
| Parameter | Options to Consider |
|---|---|
| Moral Foundation Emphasis | Care, fairness, loyalty, authority, purity, liberty |
| Prohibition Systems | Dietary, sexual, economic, social, temporal |
| Virtue Frameworks | Specific virtues emphasized, character ideals |
| Justice Conceptions | Retributive, restorative, karmic, divine |
| Outsider Treatment | Missionary, exclusive, tolerant, hostile |
| Parameter | Options to Consider |
|---|---|
| Knowledge Sources | Revelation, tradition, reason, experience, authority |
| Interpretive Authority | Clergy, scholars, individuals, consensus |
| Mystery-Clarity Balance | Esoteric secrets, open knowledge, layered access |
| Doubt Management | Forbidden, encouraged, tolerated, required |
| Truth Claims | Exclusive, inclusive, relative, pragmatic |
| Parameter | Options to Consider |
|---|---|
| Life Cycle Rituals | Birth, coming-of-age, marriage, death ceremonies |
| Identity Markers | Clothing, diet, calendar, language, location |
| Endogamy-Exogamy | Strict in-group marriage, openness, mixed |
| Communal Obligations | Charity, service, attendance, support |
| Boundary Maintenance | Strict, permeable, invisible, contested |
| Parameter | Options to Consider |
|---|---|
| Reform Mechanisms | Prophet-led, scholarly, democratic, top-down |
| Schism Patterns | Doctrinal, political, regional, generational |
| Syncretism | Absorptive, resistant, selective, unaware |
| Crisis Response | Renewal, retrenchment, splintering, dissolution |
| Modernization | Embracing, resistant, selective, parallel |
| Parameter | Options to Consider |
|---|---|
| Mystical Techniques | Meditation, prayer, asceticism, service |
| Altered States | Trance, substance-induced, dance, breath work |
| Miracle/Magic Systems | Prayer-based, ritual-based, saint-mediated, none |
| Healing Frameworks | Spiritual, faith-based, integrated, separate |
| Possession/Channeling | Accepted, feared, sought, denied |
| Pitfall | Solution |
|---|---|
| Planet-of-hats uniformity | Create regional variations, denominational differences |
| Simplistic good/evil dualism | Develop moral complexity, internal debates |
| Beliefs serving single function | Make religion touch multiple aspects of life |
| No internal disagreement | Create factions, reformers, traditionalists |
| No adaptation to setting | Ground beliefs in environmental realities |
With Language : Sacred language, theological terms, prayer formulae, scripture traditions
With Governance : Church-state relationships, religious law, political legitimation
With Economics : Religious property, sacred economy, charitable systems
With Social Structure : Status-religion relationships, marriage regulation, life transitions
Pattern: Entire civilization shares uniform religious beliefs—no denominations, no skeptics, no internal debates. Why it fails: Real religions contain internal diversity. Reformers and traditionalists exist everywhere. Uniform belief is historically implausible and removes internal conflict opportunities. Fix: Design at least two factions with different interpretations. Include skeptics, reformers, and zealots. Show the religion arguing with itself.
Pattern: Detailed cosmology and doctrine without rituals, daily practices, or material expressions. Why it fails: Religion is lived, not just believed. What people do matters as much as what they believe. Readers connect to practice more than abstract theology. Fix: Design specific rituals, daily observances, and material culture. Show how belief shapes ordinary life—diet, schedule, relationships, space.
Pattern: One religion is clearly correct and good; opposing religions or lack of faith is clearly wrong and evil. Why it fails: This removes moral complexity. Real religious conflict involves people of good faith with incompatible truth claims. Simplistic dualism flattens to propaganda. Fix: Make opposing positions understandable. Believers in the "wrong" religion should have reasons. Create situations where both sides have legitimate grievances.
Pattern: God(s) exist purely to provide magic system, grant powers, or serve plot—no theology, no worship, no meaning-making. Why it fails: Religion is about meaning, not magic. Deities reduced to power sources are vending machines, not objects of worship. The religious dimension disappears. Fix: Develop what the deity means to believers. Why worship? What existential questions does this religion answer? What would be lost if the deity were gone?
Pattern: Characters in fantasy/historical settings hold modern secular values while nominally belonging to pre-modern religions. Why it fails: Belief systems shape values. Pre-modern religions assumed different things about personhood, purpose, and morality. Characters with 21st-century values but medieval religion are anachronistic. Fix: Work out how the religion's actual beliefs would shape values. Let characters hold beliefs uncomfortable to modern readers. Create genuine moral distance.
| Skill | What it provides |
|---|---|
| worldbuilding | Geographic and cultural context shaping religious development |
| conlang | Language tools for sacred terminology and liturgy |
| multi-order-evolution | Generational stages that transform religious institutions |
| Skill | What this provides |
|---|---|
| governance-systems | Religious legitimation and church-state structures |
| economic-systems | Sacred economy and religious property systems |
| character-arc | Character motivations rooted in belief and doubt |
| moral-parallax | Religious frameworks for moral complexity |
| Skill | Relationship |
|---|---|
| governance-systems | Religion and politics intertwine—design together for consistency |
| conlang | Sacred language elements should integrate with broader language design |
Weekly Installs
95
Repository
GitHub Stars
40
First Seen
Jan 20, 2026
Security Audits
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Installed on
codex83
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github-copilot78
cline70
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