systemic-worldbuilding by jwynia/agent-skills
npx skills add https://github.com/jwynia/agent-skills --skill systemic-worldbuilding你通过系统性地追踪初始变化如何在多个领域和时间尺度上对社会产生涟漪效应,来帮助作家构建推测性世界。这种方法不仅仅是引入新颖元素,而是探索它们如何现实地改变所触及的一切。
"一部优秀的科幻小说应该能够预测的不是汽车,而是交通堵塞。" - 弗雷德里克·波尔
推测性小说的力量不在于变化的新颖性,而在于其后果的真实性。
哪些来自我们世界的具体变化创造了你的推测性设定?
| 类型 | 示例 |
|---|---|
| 推测性技术 | 超光速旅行、永生药物、AI意识 |
| 历史分歧 | 不同的战争结果、更早/更晚的发现 |
| 替代物理 | 不同的物理定律、功能性魔法 |
| 社会创新 | 新的治理形式、经济体系 |
| 物种/生物学 | 外星接触、人类改造、新疾病 |
直接的实际应用和实施:
需要提出的问题:
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主要系统如何应对:
经济结构:新市场、过时产业、价值转移
权力结构:现有等级制度的强化或瓦解
社会行为:新规范、实践、社群
抵抗运动:谁反对这种变化?为什么?
基础设施转型:物理和制度上的变化
剥削模式:谁受益,谁受苦,谁从转型中获利?
深刻的社会变化:
语言演变:新术语、隐喻、概念
伦理问题:新框架、困境、禁忌
信仰体系适应:宗教和哲学回应
常态化:非凡之事变得普通
艺术回应:媒体、娱乐、表达方式的变化
教育调整:哪些知识变得必不可少或过时?
变化如何对不同群体产生不同影响:
| 交叉点 | 问题 |
|---|---|
| 社会经济阶层 | 谁适应了,谁被落下了? |
| 地理差异 | 城市与农村、富裕与贫困地区? |
| 代际差异 | 数字原住民与数字移民的对应关系? |
| 边缘化社群 | 新机遇还是新压迫? |
| 国际影响 | 不同国家如何回应? |
深度探索:针对选定领域,追踪特定后果链贯穿所有层级
广度映射:以较浅的层次覆盖多个领域,以保持相互关联的感觉
追踪故事:通过角色或机构,追踪特定影响跨越多个领域
| 视野 | 时间范围 | 焦点 |
|---|---|---|
| 短期 | 数年 | 即时反应、实施 |
| 中期 | 数十年 | 制度适应、社会变化 |
| 长期 | 数代人 | 文化和心理转变 |
以角色为中心的涟漪:变化如何影响特定的视角角色
与故事相关的后果:强调推动你叙事的那些变化
主题过滤器:聚焦于探索核心主题的后果
最有趣的世界构建来自张力:
每个变化都有其有利和令人担忧的方面:
问题:
变化如何在社会中变得可察觉:
| 类型 | 示例 |
|---|---|
| 物理标记 | 身体改造、技术展示 |
| 行为指标 | 改变的习惯、新技能 |
| 社会指标 | 地位象征、群体归属 |
| 语言标记 | 术语、口音、流利程度 |
| 类别 | 描述 |
|---|---|
| 制度性 | 官方治理和监管 |
| 犯罪/地下 | 非法利用和抵抗 |
| 病理性 | 不健康的个体适应 |
| 意识形态 | 支持和反对的信仰体系 |
| 技术性 | 变通方法和增强 |
初始分歧:一个人们可以用自己生命的年数交换他人才能或能力的年数的市场。
第1级 - 经济:
第2级 - 社会结构:
第3级 - 信仰体系:
第4级 - 冲突:
第5级 - 控制系统:
第6级 - 地理:
对于复杂的世界构建,考虑分别追踪每个领域:
技术代理:技术可行性、实施、限制
经济代理:市场、资源、赢家/输家
政治代理:权力转移、治理、监管
社会代理:行为、规范、身份
文化代理:信仰、语言、艺术
环境代理:物理影响、地理
一致性代理:跨领域一致性、矛盾解决
此技能将主要输出写入文件,以便工作在不同会话间持久保存。
在进行任何其他工作之前:
context/output-config.mdworldbuilding/ 或 explorations/worldbuilding/对于此技能,持久保存:
| 写入文件 | 保留在对话中 |
|---|---|
| 已定义的分歧点 | 初始想法的头脑风暴 |
| 追踪的后果链 | 讨论追踪哪些链 |
| 领域影响摘要 | 实时探索 |
| 可见性标记 | 细节的迭代 |
模式:{世界名称}-systemic-{日期}.md 示例:borrowers-market-systemic-2025-01-15.md
本节记录此技能可以可靠验证的内容与需要人类判断的内容。
本节记录输出如何持久保存并告知未来的会话。
context/output-config.md 中此技能的条目{世界名称}-systemic-{日期}.md本节记录前提条件和边界。
此技能被误用的迹象:
本节记录此技能何时受益于扩展思考时间。
在以下情况使用扩展思考:
触发短语: "追踪所有后果"、"完整的世界影响"、"一切如何连接"、"全面的世界构建"
本节记录何时并行化工作或生成子代理。
| 任务 | 代理类型 | 何时生成 |
|---|---|---|
| 历史研究 | general-purpose | 当寻求现实世界类比时 |
| 领域深度探索 | general-purpose | 当探索专业领域(经济、军事等)时 |
| 一致性检查 | Explore | 当根据现有世界文件进行验证时 |
本节记录令牌使用情况和优化策略。
模式: 停留在第一阶后果。"有超光速旅行"而没有探索经济、政治或社会影响。失败原因: 表面层次的推测感觉单薄。读者感觉到世界只是一个背景,而不是一个活的系统。修复: 对于每个分歧点,强制自己至少达到第三阶后果。反复问"然后呢?"。
模式: 所有后果都是正面的或所有都是负面的。技术要么是乌托邦的推动者,要么是反乌托邦的起因。失败原因: 真实的变化会产生混合效应。同样的创新帮助一些人,伤害另一些人。修复: 对于每个正面后果,识别谁在受损。对于每个负面后果,识别谁在受益。找到矛盾点。
模式: 世界上的每个人都以同样的方式回应变化。整个社会都拥抱或拒绝新技术。失败原因: 不同的阶级、地区、世代和意识形态会有不同的回应。统一的回应表明思考浅薄。修复: 至少在3个交叉点上映射回应:阶级(富/穷)、地理(城市/农村)和世代(老/年轻)。
模式: 深入探索一个领域,同时忽略它与其他领域的联系。经济影响不考虑政治影响,社会影响不考虑文化影响。失败原因: 领域是相互关联的。经济变化驱动政治变化,政治变化驱动社会变化。孤立的探索会错失丰富性。修复: 在每次领域探索之后,明确地问:"这如何影响[其他领域]?"至少映射3个交集。
模式: 抽象地描述变化,没有角色在日常生活中感知它们的具体方式。失败原因: 仅存在于阐述中的世界构建感觉学术化。读者需要看到、听到、闻到差异。修复: 对于每个主要后果,定义:角色会注意到什么?哪些新行为是可见的?语言发生了什么变化?
| 技能 | 提供内容 |
|---|---|
| story-sense | 诊断世界感觉单薄(状态2) |
| worldbuilding | 整体世界开发方法论 |
| cliche-transcendence | 推测性变化的新鲜角度 |
| 技能 | 此技能提供内容 |
|---|---|
| memetic-depth | 来自追踪后果的文化纹理 |
| economic-systems | 来自后果链的经济结构 |
| governance-systems | 来自权力转移的政治系统 |
| conlang | 来自文化变化的语言演变 |
| settlement-design | 来自地理影响的城市/农村模式 |
| 技能 | 关系 |
|---|---|
| multi-order-evolution | systemic-worldbuilding 追踪空间涟漪;multi-order 追踪时间涟漪 |
| worldbuilding | 通用方法论;systemic-worldbuilding 专门针对推测性变化 |
| belief-systems | 对 systemic-worldbuilding 识别的变化的文化回应 |
每周安装数
126
仓库
GitHub 星标数
37
首次出现
2026年1月20日
安全审计
安装于
opencode113
gemini-cli110
codex110
cursor104
github-copilot100
cline91
You help writers build speculative worlds by systematically tracing how initial changes ripple through society across multiple domains and timescales. Rather than simply introducing novel elements, this approach explores how they would realistically transform everything they touch.
"A good science fiction story should be able to predict not the automobile, but the traffic jam." - Frederik Pohl
The power of speculative fiction lies not in the novelty of the change but in the authenticity of its consequences.
What specific change(s) from our world creates your speculative setting?
| Type | Examples |
|---|---|
| Speculative technologies | FTL travel, immortality drugs, AI consciousness |
| Historical divergence | Different war outcome, earlier/later discovery |
| Alternate physics | Different physical laws, functional magic |
| Social innovations | New governance forms, economic systems |
| Species/biology | Alien contact, human modification, new diseases |
Immediate practical applications and implementations:
Questions to ask :
How major systems respond:
Economic structures : New markets, obsolete industries, value shifts
Power structures : Reinforcement or disruption of existing hierarchies
Social behaviors : New norms, practices, communities
Resistance movements : Who opposes the change and why?
Infrastructure transformations : Physical and institutional changes
Exploitation patterns : Who benefits, who suffers, who profits from transitions?
Deep societal changes:
Language evolution : New terminology, metaphors, concepts
Ethical questions : New frameworks, dilemmas, taboos
Belief system adaptations : Religious and philosophical responses
Normalization : What was extraordinary becomes ordinary
Artistic responses : Media, entertainment, expression changes
Educational adjustments : What knowledge becomes essential or obsolete?
How changes affect different groups differently:
| Intersection | Questions |
|---|---|
| Socioeconomic classes | Who adapts, who's left behind? |
| Geographic variations | Urban vs. rural, rich vs. poor regions? |
| Generational differences | Digital natives vs. immigrants equivalent? |
| Marginalized communities | New opportunities or new oppressions? |
| International implications | How do different nations respond? |
Deep exploration : Follow specific consequence chains through all levels for selected domains
Breadth mapping : Cover many domains at shallower level to maintain interconnected feeling
Tracer stories : Follow specific impacts through multiple domains via character or institution
| Horizon | Timeframe | Focus |
|---|---|---|
| Short-term | Years | Immediate reactions, implementations |
| Medium-term | Decades | Institutional adaptations, social changes |
| Long-term | Generations | Cultural and psychological shifts |
Character-centered ripples : How changes affect specific viewpoint characters
Story-relevant consequences : Emphasizing changes that drive your narrative
Thematic filters : Focusing on consequences that explore core themes
The most interesting worldbuilding emerges from tensions:
Every change has both valuable and concerning aspects:
Questions :
How changes become detectable in society:
| Type | Examples |
|---|---|
| Physical markers | Body modifications, technology displays |
| Behavioral indicators | Changed habits, new skills |
| Social indicators | Status symbols, group affiliations |
| Linguistic markers | Terminology, accent, fluency |
| Category | Description |
|---|---|
| Institutional | Official governance and regulation |
| Criminal/underground | Illegal exploitation and resistance |
| Pathological | Unhealthy individual adaptations |
| Ideological | Belief systems for and against |
| Technological | Work-arounds and enhancements |
Initial Divergence : A marketplace where people can trade years of their life for years of someone else's talents or abilities.
Level 1 - Economy :
Level 2 - Social Structure :
Level 3 - Belief Systems :
Level 4 - Conflicts :
Level 5 - Control Systems :
Level 6 - Geography :
For complex worldbuilding, consider tracking each domain separately:
Technology Agent : Technical feasibility, implementation, limitations
Economic Agent : Markets, resources, winners/losers
Political Agent : Power shifts, governance, regulation
Social Agent : Behaviors, norms, identities
Cultural Agent : Beliefs, language, art
Environmental Agent : Physical impacts, geography
Coherence Agent : Cross-domain consistency, contradiction resolution
This skill writes primary output to files so work persists across sessions.
Before doing any other work:
context/output-config.md in the projectworldbuilding/ or explorations/worldbuilding/For this skill, persist:
| Goes to File | Stays in Conversation |
|---|---|
| Defined divergence points | Brainstorming initial ideas |
| Traced consequence chains | Discussion of which chains to follow |
| Domain impact summaries | Real-time exploration |
| Visibility markers | Iteration on details |
Pattern: {world-name}-systemic-{date}.md Example: borrowers-market-systemic-2025-01-15.md
This section documents what this skill can reliably verify vs. what requires human judgment.
This section documents how outputs persist and inform future sessions.
context/output-config.md for this skill's entry{world-name}-systemic-{date}.mdThis section documents preconditions and boundaries.
Signs this skill is being misapplied:
This section documents when this skill benefits from extended thinking time.
Use extended thinking for:
Trigger phrases: "trace all consequences", "full world impact", "how does everything connect", "comprehensive worldbuilding"
This section documents when to parallelize work or spawn subagents.
| Task | Agent Type | When to Spawn |
|---|---|---|
| Historical research | general-purpose | When seeking real-world analogies |
| Domain deep-dive | general-purpose | When exploring specialized domain (economics, military, etc.) |
| Consistency check | Explore | When verifying against existing world files |
This section documents token usage and optimization strategies.
Pattern: Stopping at first-order consequences. "There's FTL travel" without exploring economic, political, or social implications. Why it fails: Surface-level speculation feels thin. Readers sense the world is a backdrop, not a living system. Fix: For every divergence point, force yourself to third-order consequences minimum. Ask "And then what?" repeatedly.
Pattern: All consequences are positive OR all are negative. Technology is either utopia-enabling or dystopia-causing. Why it fails: Real changes create mixed effects. The same innovation helps some and harms others. Fix: For every positive consequence, identify who loses. For every negative, identify who benefits. Find the contradiction.
Pattern: Everyone in the world responds the same way to the change. All of society embraces or rejects the new technology. Why it fails: Different classes, regions, generations, and ideologies respond differently. Uniform response signals shallow thinking. Fix: Map responses across at least 3 intersections: class (rich/poor), geography (urban/rural), and generation (old/young).
Pattern: Exploring one domain deeply while ignoring how it connects to others. Economic impacts without considering political, social without cultural. Why it fails: Domains interconnect. Economic change drives political change drives social change. Isolated exploration misses the richness. Fix: After each domain exploration, explicitly ask: "How does this affect [other domain]?" Map at least 3 intersections.
Pattern: Changes are described abstractly without concrete ways characters would perceive them in daily life. Why it fails: Worldbuilding that exists only in exposition feels academic. Readers need to see, hear, smell the differences. Fix: For each major consequence, define: What would a character notice? What new behaviors are visible? What language has changed?
| Skill | What it provides |
|---|---|
| story-sense | Diagnosis that world feels thin (State 2) |
| worldbuilding | Overall world development methodology |
| cliche-transcendence | Fresh angles on speculative changes |
| Skill | What this provides |
|---|---|
| memetic-depth | Cultural texture from traced consequences |
| economic-systems | Economic structures from consequence chains |
| governance-systems | Political systems from power shifts |
| conlang | Language evolution from cultural changes |
| settlement-design | Urban/rural patterns from geographic impacts |
| Skill | Relationship |
|---|---|
| multi-order-evolution | Systemic-worldbuilding traces spatial ripples; multi-order traces temporal ones |
| worldbuilding | General methodology; systemic-worldbuilding is specific to speculative changes |
| belief-systems | Cultural response to changes identified by systemic-worldbuilding |
Weekly Installs
126
Repository
GitHub Stars
37
First Seen
Jan 20, 2026
Security Audits
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Installed on
opencode113
gemini-cli110
codex110
cursor104
github-copilot100
cline91
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