npx skills add https://github.com/wondelai/skills --skill contagious一个用于设计口碑传播、让产品、想法和内容具有传染性的框架。基于 Jonah Berger 对为何某些事物流行而其他事物默默无闻的研究——以及如何系统性地增加你成功的几率。
病毒式传播并非天生,而是设计出来的。 产品不会因为运气或仅仅因为优秀而走红。它们之所以传播,是因为它们被有意或无意地设计成易于分享。
基础: 与普遍看法相反,只有 7% 的口碑传播发生在线上。剩下的 93% 发生在日常的线下对话中。这意味着病毒式传播不仅仅是关于社交媒体——更是关于理解人们为何谈论和分享某些事物的心理。分享遵循可预测的心理模式,这些模式可以通过 STEPPS 框架被设计到任何产品、想法或内容中。
目标:10/10。 在审查或创建产品、活动、内容或功能以评估其可分享性时,根据对以下 STEPPS 原则的遵循程度进行 0-10 分评分。10/10 意味着该产品/服务激活了所有六个 STEPPS 驱动因素;较低的分数表示未开发的病毒式传播潜力。始终提供当前分数以及达到 10/10 所需的具体改进措施。
使事物具有传染性的六个原则:
S - 社交货币 → 分享它是否让人们看起来更出色?
T - 诱因 → 是否存在提醒人们想起它的环境线索?
E - 情绪 → 它是否唤起高唤醒度的情感?
P - 公开性 → 人们使用或消费它时是否可见?
P - 实用价值 → 它是否是人们想要传递的真正有用的信息?
S - 故事 → 它是否包裹在人们想要讲述的叙事中?
这不是一份清单,而是一个乘数。 每个原则都独立地增加了分享的可能性。最具传染性的想法能同时激活多个 STEPPS。但即使只激活一两个,也能显著增加口碑传播。
| 原则 | 核心问题 | 分享驱动力 |
|---|---|---|
| 社交货币 | 分享它是否让人们看起来更出色? | 自我提升 |
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| 诱因 | 环境中的什么会提醒人们想起它? | 易于想起 |
| 情绪 | 它是否激发了高唤醒度的情感? | 生理唤醒 |
| 公开性 | 其他人能看到人们使用/参与它吗? | 观察学习 |
| 实用价值 | 它是否足够有用以至于值得传递? | 利他主义和助人意愿 |
| 故事 | 品牌是否嵌入在叙事中? | 娱乐和身份认同 |
核心理念: 人们分享能让他们看起来更出色——聪明、酷、见多识广——的事物。如果你的产品或想法让人们感觉自己像内部人士,他们会传播它以提升自己的形象。
为何有效: 我们将品牌和信息用作社交信号。分享非凡的事实、独家访问权或高地位产品是一种自我提升的形式。人们不只是分享他们的想法——他们分享那些能让他们因持有该想法而显得更出色的内容。
关键见解:
产品应用:
| 场景 | 应用 | 示例 |
|---|---|---|
| SaaS 用户引导 | 用户可以分享的成就里程碑 | "我刚刚在 Todoist 上完成了第 1000 个任务" |
| 电子商务 | 忠诚客户的独家提前访问 | Amazon Prime 提前优惠 |
| 内容平台 | 内部统计数据或年度回顾 | Spotify Wrapped |
| B2B 产品 | 用户想要引用的行业基准数据 | HubSpot 营销状况报告 |
| 移动应用 | 可分享的成就卡片 | Duolingo 连续打卡徽章 |
| 社区 | 带有可见徽章的等级状态 | Stack Overflow 声望系统 |
文案模式:
道德边界: 社交货币应该让人们真正感觉良好,而不是通过虚假的稀缺性或制造导致毒性的排他性来操纵。创造真正的内部价值,而非人为设限。
参见:references/social-currency.md 获取非凡性练习和游戏机制设计。
核心理念: 易于想起意味着易于谈论。环境线索——景象、声音、气味、一天中的时间、日常习惯——可以触发人们思考和谈论你的产品。人们遇到你的诱因越频繁,他们谈论你的次数就越多。
为何有效: 大多数口碑传播并非由产品本身的兴奋感驱动,而是由对话时恰好想到的任何事物驱动。如果你的产品与一个频繁的环境线索相关联,它被提及的次数就会更多——不是因为它更令人兴奋,而是因为它在记忆中更容易被提取。
关键见解:
产品应用:
| 场景 | 应用 | 示例 |
|---|---|---|
| 食品/饮料 | 与日常习惯或惯例关联 | Kit Kat + 咖啡休息时间 |
| 生产力工具 | 与重复的工作流程时刻绑定 | "每周一站立会议..." |
| 健康应用 | 与生理线索连接 | "当你感到压力时..." |
| 金融产品 | 与发薪日或消费时刻关联 | "每次你发工资时..." |
| 内容/媒体 | 与一周中的某天绑定 | "Taco Tuesday" 驱动关于玉米卷的讨论 |
| 电子商务 | 与季节性或天气诱因连接 | "下雨时..." 营销活动 |
文案模式:
道德边界: 诱因应创造真实、有益的联想。劫持敏感情境(悲伤、健康恐慌)作为诱因是操纵性的,会适得其反。
参见:references/triggers.md 获取栖息地分析和诱因设计框架。
核心理念: 当我们关心时,我们才会分享。高唤醒度的情绪——无论是积极的(敬畏、兴奋、有趣)还是消极的(愤怒、焦虑)——驱动分享。低唤醒度的情绪(悲伤、满足)则抑制分享。
为何有效: 生理唤醒——心跳加速、肌肉紧绷、激活状态——创造了一种分享的需求。这不是积极与消极的对立,而是激活与抑制的对立。让人兴奋的内容会被分享;让人沮丧的内容会被忽略。
关键见解:
产品应用:
| 场景 | 应用 | 示例 |
|---|---|---|
| 发布内容 | 通过意想不到的规模或美感设计敬畏感 | Apple 主题演讲发布会 |
| 社交活动 | 利用对不公正现象的正当愤怒 | Dove "Real Beauty" 挑战美丽标准 |
| 产品演示 | 通过意想不到的用例创造趣味性 | Blendtec "Will It Blend?" |
| 用户里程碑 | 激发对个人成就的兴奋感 | 健身应用庆祝个人最佳记录 |
| 品牌故事 | 通过人类胜利的叙事激发灵感 | Nike "Just Do It" 运动员故事 |
| 功能公告 | 产生好奇心和期待感 | "大事即将发生..." 预告片 |
文案模式:
道德边界: 愤怒和愤慨是高唤醒度且高度可分享的,但为了点击率而设计愤慨会腐蚀信任。应谨慎使用高唤醒度消极情绪,并且仅在根本原因确实值得时才使用。
参见:references/emotion.md 获取情绪唤醒度映射和内容审核工具。
核心理念: 为展示而设计,为增长而设计。如果人们能看到其他人使用你的产品,他们自己就更有可能采用它。让私密变得公开——为可观察性而设计。
为何有效: 人们模仿他们能看到的事物。如果你的产品使用是隐形的,你就失去了最强大的采用渠道:通过观察获得的社会认同。"有样学样"这句话之所以存在,是因为观察学习是人类最深层的本能之一。
关键见解:
产品应用:
| 场景 | 应用 | 示例 |
|---|---|---|
| 电子邮件/消息 | 品牌签名或页脚 | "发自我的 iPhone" |
| 实体产品 | 使用过程中可见的品牌标识 | 笔记本电脑上的 Apple logo,Beats 耳机 |
| 数字产品 | 带有品牌标识的可分享输出 | 带有水印的 Canva 设计,Spotify "正在播放" |
| 社区 | 可佩戴或可展示的会员信号 | Livestrong 腕带,会议徽章 |
| SaaS 工具 | 注明工具来源的对外输出 | 网站上的"由 [工具] 驱动" |
| 内容平台 | 带有平台品牌标识的分享卡片 | Twitter/X 引用卡片,Instagram 故事框架 |
文案模式:
道德边界: 公开可见性应赋予用户权力,而不是让他们感到羞耻。切勿将私人信息(失败、健康数据、财务困境)非自愿地公开。用户应始终控制什么是可见的。
参见:references/public-visibility.md 获取可观察性设计和行为残留策略。
核心理念: 人们分享有用的信息来帮助他人。有用的新闻会传播——尤其是当它以易于传递且明显有价值的方式包装时。
为何有效: 分享实用价值是由利他主义驱动的——人们真心想帮助他们的朋友和家人。如果你的内容或产品为人们节省了时间、金钱或精力,他们会将其作为对社交网络的帮助而分享。
关键见解:
产品应用:
| 场景 | 应用 | 示例 |
|---|---|---|
| 定价/促销 | 使用 100 法则构建交易 | "节省 40%"(100 美元以下)对比"节省 500 美元"(100 美元以上) |
| 内容营销 | 将专业知识包装为编号列表 | "降低电费的 7 种方法" |
| 产品功能 | 内置可分享的实用输出 | 生成每周健康总结的卡路里追踪器 |
| 电子邮件营销 | 包含"值得转发"的提示 | 收件人会转发给朋友的有用提示 |
| B2B 内容 | 创建行业基准和工具 | 带有可分享结果的免费投资回报率计算器 |
| 客户成功 | 为常见任务包装操作指南 | 用户与团队成员分享的快速入门指南 |
文案模式:
道德边界: 实用价值必须是真实的。虚假的节省(虚高的"原价")、误导性的提示或实际上无效的点击诱饵"生活技巧"会摧毁信任,其速度远快于它们产生的分享。
参见:references/practical-value.md 获取前景理论应用和知识包装格式。
核心理念: 人们不只是分享信息——他们讲述故事。传播你的想法的最佳方式是将其嵌入到一个引人入胜的叙事中,以至于人们会复述它,而你的品牌也随之传播。这就是特洛伊木马方法。
为何有效: 故事是人类自然处理和传递信息的方式。我们以叙事方式思考,而不是要点列表。一个精心制作的故事就像特洛伊木马一样承载着你的品牌信息——听众在享受故事的同时吸收了信息。
关键见解:
产品应用:
| 场景 | 应用 | 示例 |
|---|---|---|
| 品牌营销 | 创造与产品密不可分的叙事 | Blendtec "Will It Blend?"(复述时不能不提 Blendtec) |
| 产品发布 | 围绕客户问题构建起源故事 | "我们之所以构建这个,是因为我们的创始人找不到..." |
| 内容营销 | 将数据和见解包裹在人类故事中 | 作为叙事而非推荐语的客户成功故事 |
| 公关/赢得的媒体 | 创造本质上具有故事价值的事件 | Barclay Prime 的 100 美元芝士牛排 |
| 用户引导 | 将用户塑造成旅程中的英雄 | "你的故事从这里开始..." |
| 客户倡导 | 给客户一个关于他们体验的故事来讲述 | "你不会相信当我打电话给客服时发生了什么..." |
文案模式:
道德边界: 故事必须是真实的或明确虚构的。捏造推荐语、编造起源故事或创造误导性叙事最终会被揭穿,摧毁品牌的可信度,并使未来的口碑传播变得有害。
参见:references/stories-trojan-horse.md 获取叙事模板和特洛伊木马整合测试。
当 STEPPS 原则结合使用时最为强大。以下是常见场景的应用组合:
| 阶段 | STEPPS 组合 | 策略 |
|---|---|---|
| 发布前 | 社交货币 + 公开性 | 带有可见等待列表计数器的仅限邀请测试版 |
| 发布日 | 情绪 + 故事 | 创始人叙事 + 激发敬畏感的演示 |
| 第一周 | 诱因 + 实用价值 | 将产品与日常工作流程绑定 + "分享以解锁"功能 |
| 持续增长 | 公开性 + 社交货币 | 可见的使用信号 + 成就分享 |
| 内容类型 | 主要 STEPPS | 次要 STEPPS | 示例 |
|---|---|---|---|
| 思想领导力 | 社交货币 | 故事 | 包裹在叙事中的内部知识 |
| 操作指南 | 实用价值 | 诱因 | 与重复情境相关的有用提示 |
| 品牌影片 | 情绪 | 故事 | 以品牌为中心的鼓舞人心的叙事 |
| 互动工具 | 实用价值 | 公开性 | 带有可分享结果的计算器/测验 |
| 用户聚焦 | 故事 | 社交货币 | 其故事以你的产品为特色的客户英雄 |
| 功能目标 | 应用的 STEPPS | 实施 |
|---|---|---|
| 驱动推荐 | 社交货币 + 公开性 | 带有品牌标识的可分享成就卡片 |
| 提高留存率 | 诱因 + 实用价值 | 与有用输出结合的日常习惯整合 |
| 构建社区 | 公开性 + 社交货币 | 可见的会员等级和贡献徽章 |
| 病毒式发布 | 情绪 + 故事 | 非凡的起源故事 + 充满情感的演示 |
| 错误 | 为何失败 | 修复方法 |
|---|---|---|
| 只关注在线分享 | 93% 的口碑传播是线下的——你忽略了主要渠道 | 为对话诱因设计,而不仅仅是社交媒体分享 |
| 使内容可分享但未与品牌关联 | 人们分享笑话但忘了是谁创作的 | 应用特洛伊木马测试——品牌必须融入故事 |
| 使用低唤醒度情绪 | 悲伤和满足感不会激活分享行为 | 为高唤醒度情绪重构内容:敬畏、兴奋、有趣、愤怒 |
| 使产品使用不可见 | 人们无法模仿他们看不到的事物 | 添加行为残留和可观察的使用信号 |
| 仅依赖产品质量 | 没有整合 STEPPS 的优秀产品传播缓慢 | 在产品体验中刻意设计至少 2-3 个 STEPPS |
| 创造罕见但强大的诱因 | 强大但不频繁的诱因比微弱但每日出现的诱因产生的口碑更少 | 在选择环境诱因时,优先考虑频率而非强度 |
对任何产品、活动或内容片段运行此诊断:
| 问题 | 如果答案为否... | 行动 |
|---|---|---|
| 分享这个是否让人们看起来更出色? | 无社交货币 | 添加非凡性、排他性或成就机制 |
| 是否存在提醒人们想起它的日常线索? | 无诱因 | 将产品与频繁的环境线索或日常习惯关联 |
| 它是否唤起高唤醒度情绪? | 低情绪激活 | 为敬畏、兴奋、幽默或正当愤怒重构 |
| 其他人能看到人们使用或参与它吗? | 隐形使用 | 添加可观察信号、品牌输出或公开指标 |
| 信息是否足够有用以至于值得转发? | 低实用价值 | 将见解包装为人们会发送给朋友的提示、列表或工具 |
| 品牌是否嵌入在可复述的故事中? | 无叙事载体 | 创建一个需要提及你的品牌才能复述的特洛伊木马故事 |
Jonah Berger 是宾夕法尼亚大学沃顿商学院的市场营销教授。他的研究专注于社会影响、口碑传播以及产品、想法和行为为何流行。他在顶级学术期刊上发表了数十篇文章,其作品被《纽约时报》、《华尔街日报》和《哈佛商业评论》报道。《传染性》一书将他多年的研究提炼成一个理解和设计病毒式传播的实用框架。他还著有《看不见的影响力》(关于隐藏力量如何塑造行为)和《催化剂》(关于如何改变想法),并为从初创公司到财富 500 强企业提供咨询,帮助他们的产品和想法传播。
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A framework for engineering word-of-mouth and making products, ideas, and content contagious. Based on Jonah Berger's research into why certain things catch on while others languish in obscurity — and how to systematically tip the odds in your favor.
Virality is not born — it is engineered. Products don't go viral by luck or by simply being great. They spread because they were designed — consciously or unconsciously — to be shared.
The foundation: Contrary to popular belief, only 7% of word-of-mouth happens online. The remaining 93% happens offline, in everyday conversations. This means virality isn't just about social media — it's about understanding the psychology of why people talk about and share certain things. Sharing follows predictable psychological patterns, and these patterns can be engineered into any product, idea, or piece of content using the STEPPS framework.
Goal: 10/10. When reviewing or creating products, campaigns, content, or features for shareability, rate 0-10 based on adherence to the STEPPS principles below. A 10/10 means the offering activates all six STEPPS drivers; lower scores indicate untapped viral potential. Always provide the current score and specific improvements needed to reach 10/10.
Six principles that make things contagious:
S - Social Currency → Does sharing it make people look good?
T - Triggers → Is there an environmental cue that reminds people of it?
E - Emotion → Does it evoke high-arousal feelings?
P - Public → Is it visible when people use or consume it?
P - Practical Value → Is it genuinely useful information people want to pass along?
S - Stories → Is it wrapped in a narrative people want to tell?
Not a checklist — a multiplier. Each principle independently increases the likelihood of sharing. The most contagious ideas activate multiple STEPPS simultaneously. But even activating one or two well can dramatically increase word-of-mouth.
| Principle | Core Question | Sharing Driver |
|---|---|---|
| Social Currency | Does it make people look good to share? | Self-enhancement |
| Triggers | What in the environment reminds people of it? | Top-of-mind accessibility |
| Emotion | Does it fire up high-arousal feelings? | Physiological arousal |
| Public | Can others see people using/engaging with it? | Observational learning |
| Practical Value | Is it useful enough to pass along? | Altruism and helpfulness |
| Stories | Is the brand embedded in a narrative? | Entertainment and identity |
Core concept: People share things that make them look good — smart, cool, in-the-know. If your product or idea makes people feel like insiders, they'll spread it to boost their own image.
Why it works: We use brands and information as social signals. Sharing remarkable facts, exclusive access, or high-status products is a form of self-enhancement. People don't just share what they think — they share what makes them look good for thinking it.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| SaaS onboarding | Achievement milestones users can share | "I just hit 1,000 tasks completed on Todoist" |
| E-commerce | Exclusive early access for loyal customers | Amazon Prime early deals |
| Content platform | Insider statistics or year-in-review | Spotify Wrapped |
| B2B product | Industry benchmarking data users want to cite | HubSpot State of Marketing report |
| Mobile app | Shareable accomplishment cards | Duolingo streak badges |
| Community | Tiered status with visible badges | Stack Overflow reputation system |
Copy patterns:
Ethical boundary: Social currency should make people genuinely feel good, not manipulate through false scarcity or manufactured exclusivity that breeds toxicity. Create real insider value, not artificial gatekeeping.
See: references/social-currency.md for remarkability exercises and game mechanics design.
Core concept: Top-of-mind means tip-of-tongue. Environmental cues — sights, sounds, smells, times of day, routines — can trigger people to think about and talk about your product. The more frequently people encounter your trigger, the more they'll talk about you.
Why it works: Most word-of-mouth is not driven by excitement about the product itself but by whatever happens to be top-of-mind at the moment of conversation. If your product is linked to a frequent environmental cue, it gets mentioned more often — not because it's more exciting, but because it's more accessible in memory.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Food/Beverage | Link to daily routine or habit | Kit Kat + coffee break |
| Productivity tool | Tie to a recurring workflow moment | "Every Monday standup..." |
| Health app | Connect to a physiological cue | "When you feel stressed..." |
| Financial product | Link to payday or spending moment | "Every time you get paid..." |
| Content/Media | Tie to a day of the week | "Taco Tuesday" driving taco talk |
| E-commerce | Connect to seasonal or weather triggers | "When it rains..." campaigns |
Copy patterns:
Ethical boundary: Triggers should create genuine, helpful associations. Hijacking sensitive contexts (grief, health scares) as triggers is manipulative and will backfire.
See: references/triggers.md for habitat analysis and trigger design frameworks.
Core concept: When we care, we share. High-arousal emotions — both positive (awe, excitement, amusement) and negative (anger, anxiety) — drive sharing. Low-arousal emotions (sadness, contentment) suppress it.
Why it works: Physiological arousal — the racing heart, the tightened muscles, the activated state — creates a need to share. It's not about positivity vs. negativity; it's about activation vs. deactivation. Content that fires people up gets shared; content that brings people down gets ignored.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Launch content | Engineer awe through unexpected scale or beauty | Apple keynote reveals |
| Social campaigns | Tap righteous anger at an injustice | Dove "Real Beauty" challenging beauty standards |
| Product demos | Create amusement through unexpected use cases | Blendtec "Will It Blend?" |
| User milestones | Spark excitement at personal achievement | Fitness apps celebrating PRs |
| Brand storytelling | Inspire through human triumph narratives | Nike "Just Do It" athlete stories |
| Feature announcements | Generate curiosity and anticipation | "Something big is coming..." teasers |
Copy patterns:
Ethical boundary: Anger and outrage are high-arousal and highly shareable, but engineering outrage for clicks corrodes trust. Use high-arousal negative emotion sparingly and only when the underlying cause genuinely warrants it.
See: references/emotion.md for emotional arousal mapping and content audit tools.
Core concept: Built to show, built to grow. If people can see others using your product, they're more likely to adopt it themselves. Make the private public — design for observability.
Why it works: People imitate what they can see. If your product usage is invisible, you lose the most powerful adoption channel: social proof through observation. The phrase "monkey see, monkey do" exists because observational learning is one of the deepest human instincts.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Email/Messaging | Branded signatures or footers | "Sent from my iPhone" |
| Physical products | Visible branding during use | Apple logo on laptops, Beats headphones |
| Digital products | Shareable output with branding | Canva designs with watermark, Spotify "Now Playing" |
| Communities | Wearable or displayable membership signals | Livestrong wristbands, conference badges |
| SaaS tools | Public-facing outputs that credit the tool | "Powered by [tool]" on websites |
| Content platforms | Share cards with platform branding | Twitter/X quote cards, Instagram story frames |
Copy patterns:
Ethical boundary: Public visibility should empower users, not shame them. Never make private information (failures, health data, financial struggles) involuntarily public. The user should always control what is visible.
See: references/public-visibility.md for observability design and behavioral residue strategies.
Core concept: People share useful information to help others. News you can use spreads — especially when it's packaged in a way that's easy to pass along and clearly valuable.
Why it works: Sharing practical value is driven by altruism — people genuinely want to help their friends and family. If your content or product saves people time, money, or effort, they'll share it as a favor to their network.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Pricing/Promotions | Frame deals using Rule of 100 | "Save 40%" (under $100) vs. "Save $500" (over $100) |
| Content marketing | Package expertise as numbered lists | "7 ways to reduce your electricity bill" |
| Product features | Build in shareable utility outputs | Calorie tracker generating weekly health summaries |
| Email campaigns | Include "forward-worthy" tips | Useful tips the recipient would forward to a friend |
| B2B content | Create industry benchmarks and tools | Free ROI calculator with shareable results |
| Customer success | Package how-to guides for common tasks | Quick-start guides users share with teammates |
Copy patterns:
Ethical boundary: Practical value must be genuine. Fake savings (inflated "original" prices), misleading tips, or clickbait "life hacks" that don't actually work will destroy trust faster than they generate shares.
See: references/practical-value.md for Prospect Theory applications and knowledge packaging formats.
Core concept: People don't just share information — they tell stories. The best way to spread your idea is to embed it inside a narrative so engaging that people retell it, and your brand comes along for the ride. This is the Trojan Horse approach.
Why it works: Stories are how humans naturally process and transmit information. We think in narratives, not bullet points. A well-crafted story carries your brand message inside it like a Trojan Horse — the listener absorbs the message while being entertained by the story.
Key insights:
Product applications:
| Context | Application | Example |
|---|---|---|
| Brand marketing | Create a narrative inseparable from the product | Blendtec "Will It Blend?" (can't retell without mentioning Blendtec) |
| Product launch | Build origin story around a customer problem | "We built this because our founder couldn't find..." |
| Content marketing | Wrap data and insights inside human stories | Customer success stories as narratives, not testimonials |
| PR/Earned media | Create stunts that are inherently story-worthy | Barclay Prime's $100 cheesesteak |
| User onboarding | Frame the user as the hero of a journey | "Your story starts here..." |
| Customer advocacy | Give customers a story to tell about their experience | "You won't believe what happened when I called support..." |
Copy patterns:
Ethical boundary: Stories must be true or clearly fictional. Fabricating testimonials, inventing origin stories, or creating misleading narratives will eventually be exposed, destroying the brand's credibility and making future word-of-mouth toxic.
See: references/stories-trojan-horse.md for narrative templates and the Trojan Horse integration test.
The STEPPS principles are most powerful when combined. Here are applied combinations for common scenarios:
| Phase | STEPPS Combination | Tactics |
|---|---|---|
| Pre-launch | Social Currency + Public | Invite-only beta with visible waitlist counters |
| Launch day | Emotion + Stories | Founder narrative + awe-inducing demo |
| First week | Triggers + Practical Value | Tie product to daily workflow + "share to unlock" features |
| Sustained growth | Public + Social Currency | Visible usage signals + achievement sharing |
| Content Type | Primary STEPPS | Secondary STEPPS | Example |
|---|---|---|---|
| Thought leadership | Social Currency | Stories | Insider knowledge wrapped in narrative |
| How-to guides | Practical Value | Triggers | Useful tips tied to recurring situations |
| Brand films | Emotion | Stories | Awe-inspiring narrative with brand at center |
| Interactive tools | Practical Value | Public | Calculator/quiz with shareable results |
| User spotlights | Stories | Social Currency | Customer heroes whose stories feature your product |
| Feature Goal | STEPPS to Apply | Implementation |
|---|---|---|
| Drive referrals | Social Currency + Public | Shareable achievement cards with branding |
| Increase retention | Triggers + Practical Value | Daily-routine integrations with useful outputs |
| Build community | Public + Social Currency | Visible membership tiers and contribution badges |
| Launch virally | Emotion + Stories | Remarkable origin story + emotionally charged demo |
| Mistake | Why It Fails | Fix |
|---|---|---|
| Focusing only on online sharing | 93% of WOM is offline — you're ignoring the dominant channel | Design for conversation triggers, not just social media shares |
| Making content shareable but not brand-linked | People share the joke but forget who made it | Apply the Trojan Horse test — brand must be integral to the story |
| Using low-arousal emotions | Sadness and contentment don't activate sharing behavior | Reframe content for high-arousal emotions: awe, excitement, amusement, anger |
| Making product usage invisible | No one can imitate what they can't see | Add behavioral residue and observable usage signals |
| Relying on product quality alone | Great products with no STEPPS integration spread slowly | Deliberately engineer at least 2-3 STEPPS into the product experience |
| Creating rare, powerful triggers | A strong but infrequent trigger generates less WOM than a weak but daily one | Prioritize frequency over strength when selecting environmental triggers |
Run this diagnostic on any product, campaign, or content piece:
| Question | If No... | Action |
|---|---|---|
| Does sharing this make people look good? | No social currency | Add remarkability, exclusivity, or achievement mechanics |
| Is there an everyday cue that triggers thoughts of it? | No trigger | Link product to a frequent environmental cue or daily routine |
| Does it evoke high-arousal emotion? | Low emotional activation | Reframe for awe, excitement, humor, or righteous anger |
| Can others see people using or engaging with it? | Invisible usage | Add observable signals, branded outputs, or public indicators |
| Is the information useful enough to forward? | Low practical value | Package insights as tips, lists, or tools people would send to a friend |
| Is the brand embedded in a retellable story? | No narrative vehicle | Create a Trojan Horse story that requires your brand to retell |
Jonah Berger is a marketing professor at the Wharton School at the University of Pennsylvania. His research focuses on social influence, word-of-mouth, and why products, ideas, and behaviors catch on. He has published dozens of articles in top-tier academic journals and his work has been featured in the New York Times, Wall Street Journal, and Harvard Business Review. "Contagious" distills his years of research into a practical framework for understanding and engineering virality. He has also authored "Invisible Influence" (on how hidden forces shape behavior) and "The Catalyst" (on how to change minds), and consults with companies ranging from startups to Fortune 500 firms on how to make their products and ideas spread.
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