npx skills add https://github.com/jwynia/agent-skills --skill story-sense识别故事处于何种状态以及需要什么才能推进。这不是一个线性过程,而是一个诊断模型:评估 → 诊断 → 干预 → 重新评估。
在以下情况使用此技能:
在以下情况不要使用此技能:
故事感知是一种能力,能够知道任何故事需要什么,无论其当前状态或预期媒介如何。
不存在"卡住"这回事。 只有:
症状: 什么都没有 干预措施: story-idea-generator, elemental genres
症状: 有想法但世界/角色/情节感觉单薄 干预措施: cliche-transcendence, systemic-worldbuilding, key-moments
症状: 设定存在但感觉像背景板 干预措施: worldbuilding 技能套件 (belief-systems, economic-systems, governance-systems)
症状: 外星人/幻想物种感觉像穿着戏服的人类 conlang, species development frameworks
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症状: 角色服务于情节而非驱动情节 干预措施: character-arc, underdog-unit, positional-revelation
症状: 单个场景有效但无法累积 干预措施: scene-sequencing
症状: 事件发生但没有累积意义 干预措施: moral-parallax, key-moments
症状: 角色听起来相似,对话缺乏生气 干预措施: dialogue
症状: 故事构建良好但结局令人失望 干预措施: endings
症状: 计划已完成但草稿没有进展 干预措施: drafting
症状: 故事可行但句子功能性强,不够令人难忘 干预措施: prose-style
症状: 草稿存在但修订感觉无从下手 干预措施: revision
症状: 故事存在但质量不确定 干预措施: sensitivity-check, story-analysis
Is there anything on the page?
├── NO → story-idea-generator
└── YES → What's the problem?
├── Feels generic → cliche-transcendence
├── World feels thin → worldbuilding
├── Non-humans feel fake → conlang
├── Characters flat → character-arc
├── Pacing off → scene-sequencing
├── Dialogue wooden → dialogue
├── Ending weak → endings
├── Meaning unclear → moral-parallax
├── Draft not progressing → drafting
├── Prose flat → prose-style
└── Draft needs revision → revision
从精选列表中注入创意随机性。
deno run --allow-read scripts/entropy.ts lies
deno run --allow-read scripts/entropy.ts disasters --count 3
deno run --allow-read scripts/entropy.ts --combo
列表: lies, ghosts, disasters, dilemmas, professions, locations, collisions, openings
从抽象故事功能生成角色。
deno run --allow-read scripts/functions.ts
deno run --allow-read scripts/functions.ts --setting scifi
deno run --allow-read scripts/functions.ts healer --setting fantasy
功能: healer, enforcer, keeper_of_secrets, maker, trader, guide, entertainer, death_worker, transgressor
修正: 在诊断前始终提出澄清性问题。
修正: 推荐一种干预措施。在重新评估后扩展。
修正: 在诊断准确性和激励作者之间取得平衡。
修正: 在进行结构性诊断的同时,不断询问"这感觉对吗?"
根据诊断出的状态,通往所有小说技能的路径。
每周安装量
188
代码仓库
GitHub 星标
37
首次出现
2026年1月20日
安全审计
安装于
opencode170
gemini-cli167
codex161
cursor157
github-copilot150
kimi-cli133
Identify what state a story is in and what it needs to move forward. This is not a linear process but a diagnostic model: Assess → Diagnose → Intervene → Reassess.
Use this skill when:
Do NOT use this skill when:
Story Sense is the ability to know what any story needs, regardless of its current state or intended medium.
There's no such thing as "stuck." There's only:
Symptoms: Nothing exists yet Interventions: story-idea-generator, elemental genres
Symptoms: Have idea but world/characters/plot feel thin Interventions: cliche-transcendence, systemic-worldbuilding, key-moments
Symptoms: Setting exists but feels like backdrop Interventions: worldbuilding skill suite (belief-systems, economic-systems, governance-systems)
Symptoms: Aliens/fantasy species feel like humans in costume Interventions: conlang, species development frameworks
Symptoms: Characters serve plot rather than driving it Interventions: character-arc, underdog-unit, positional-revelation
Symptoms: Scenes work individually but don't accumulate Interventions: scene-sequencing
Symptoms: Events happen but don't accumulate meaning Interventions: moral-parallax, key-moments
Symptoms: Characters sound alike, conversations lifeless Interventions: dialogue
Symptoms: Story builds well but resolution disappoints Interventions: endings
Symptoms: Planning done but draft isn't happening Interventions: drafting
Symptoms: Story works but sentences are functional not memorable Interventions: prose-style
Symptoms: Draft exists but revision feels overwhelming Interventions: revision
Symptoms: Story exists but quality uncertain Interventions: sensitivity-check, story-analysis
Is there anything on the page?
├── NO → story-idea-generator
└── YES → What's the problem?
├── Feels generic → cliche-transcendence
├── World feels thin → worldbuilding
├── Non-humans feel fake → conlang
├── Characters flat → character-arc
├── Pacing off → scene-sequencing
├── Dialogue wooden → dialogue
├── Ending weak → endings
├── Meaning unclear → moral-parallax
├── Draft not progressing → drafting
├── Prose flat → prose-style
└── Draft needs revision → revision
Injects creative randomness from curated lists.
deno run --allow-read scripts/entropy.ts lies
deno run --allow-read scripts/entropy.ts disasters --count 3
deno run --allow-read scripts/entropy.ts --combo
Lists: lies, ghosts, disasters, dilemmas, professions, locations, collisions, openings
Generates characters from abstract story functions.
deno run --allow-read scripts/functions.ts
deno run --allow-read scripts/functions.ts --setting scifi
deno run --allow-read scripts/functions.ts healer --setting fantasy
Functions: healer, enforcer, keeper_of_secrets, maker, trader, guide, entertainer, death_worker, transgressor
Fix: Always ask clarifying questions before diagnosing.
Fix: Recommend one intervention. Expand after reassessment.
Fix: Balance diagnostic accuracy with what energizes the writer.
Fix: Keep asking "Does this feel right?" alongside structural diagnosis.
Routes to all fiction skills based on diagnosed state.
Weekly Installs
188
Repository
GitHub Stars
37
First Seen
Jan 20, 2026
Security Audits
Gen Agent Trust HubPassSocketPassSnykPass
Installed on
opencode170
gemini-cli167
codex161
cursor157
github-copilot150
kimi-cli133
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