csharp-concurrency-patterns by aaronontheweb/dotnet-skills
npx skills add https://github.com/aaronontheweb/dotnet-skills --skill csharp-concurrency-patterns在以下情况使用此技能:
从简单开始,仅在需要时升级。
大多数并发问题都可以用 async/await 解决。只有在有特定需求且 async/await 无法清晰处理时,才寻求更复杂的工具。
尽量避免共享可变状态。 处理并发的最佳方式是设计时避免它。不可变数据、消息传递和隔离状态(如 Actor)可以消除一整类错误。
锁应该是例外,而非规则。 当无法避免共享可变状态时:
System.Collections.Concurrent(ConcurrentDictionary 等)Channel<T> 通过消息传递序列化访问广告位招租
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触达数万 AI 开发者,精准高效
lockWhat are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access
适用于: I/O 密集型操作、非阻塞等待、大多数日常并发场景。
// Simple async I/O
public async Task<Order> GetOrderAsync(string orderId, CancellationToken ct)
{
var order = await _database.GetAsync(orderId, ct);
var customer = await _customerService.GetAsync(order.CustomerId, ct);
return order with { Customer = customer };
}
// Parallel async operations (when independent)
public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct)
{
var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);
var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);
var statsTask = _statsService.GetUserStatsAsync(userId, ct);
await Task.WhenAll(ordersTask, notificationsTask, statsTask);
return new Dashboard(
Orders: await ordersTask,
Notifications: await notificationsTask,
Stats: await statsTask);
}
关键原则: 始终接受 CancellationToken。在库代码中使用 ConfigureAwait(false)。不要在异步代码上阻塞。
适用于: 当工作是 CPU 密集型或需要控制并发度时,并行处理集合。
public async Task ProcessOrdersAsync(
IEnumerable<Order> orders,
CancellationToken ct)
{
await Parallel.ForEachAsync(
orders,
new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount,
CancellationToken = ct
},
async (order, token) =>
{
await ProcessOrderAsync(order, token);
});
}
何时不使用: 纯 I/O 操作、需要保持顺序时、需要背压时。
适用于: 工作队列、生产者/消费者模式、解耦生产者与消费者。
public class OrderProcessor
{
private readonly Channel<Order> _channel;
public OrderProcessor()
{
_channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.Wait
});
}
// Producer
public async Task EnqueueOrderAsync(Order order, CancellationToken ct)
{
await _channel.Writer.WriteAsync(order, ct);
}
// Consumer (run as background task)
public async Task ProcessOrdersAsync(CancellationToken ct)
{
await foreach (var order in _channel.Reader.ReadAllAsync(ct))
{
await ProcessOrderAsync(order, ct);
}
}
public void Complete() => _channel.Writer.Complete();
}
Channels 适用于: 解耦速度、带背压的缓冲、扇出到多个工作者、后台队列。
Channels 不适用于: 复杂的流操作(批处理、窗口化)、有状态的每个实体处理、复杂的监督机制。
对于需要流处理、UI 事件组合或有状态实体管理的高级场景,请参阅 advanced-concurrency.md。
Akka.NET Streams 擅长服务器端的批处理、节流和背压。Reactive Extensions 是 UI 事件组合的理想选择。Akka.NET Actors 处理每个实体一个 Actor 的模式、使用 Become() 的状态机以及通过集群分片实现的分布式系统。
// BAD: Using locks to protect shared state
private readonly object _lock = new();
private Dictionary<string, Order> _orders = new();
public void UpdateOrder(string id, Action<Order> update)
{
lock (_lock) { if (_orders.TryGetValue(id, out var order)) update(order); }
}
// GOOD: Use an actor or Channel to serialize access
// BAD: Creating threads manually
var thread = new Thread(() => ProcessOrders());
thread.Start();
// GOOD: Use Task.Run or better abstractions
_ = Task.Run(() => ProcessOrdersAsync(cancellationToken));
// BAD: Blocking on async - deadlock risk!
var result = GetDataAsync().Result;
// GOOD: Async all the way
var result = await GetDataAsync();
// BAD: Multiple tasks mutating shared state
var results = new List<Result>();
await Parallel.ForEachAsync(items, async (item, ct) =>
{
var result = await ProcessAsync(item, ct);
results.Add(result); // Race condition!
});
// GOOD: Use ConcurrentBag
var results = new ConcurrentBag<Result>();
| 需求 | 工具 | 示例 |
|---|---|---|
| 等待 I/O | async/await | HTTP 调用、数据库查询 |
| 并行 CPU 工作 | Parallel.ForEachAsync | 图像处理、计算 |
| 工作队列 | Channel<T> | 后台作业处理 |
| 带防抖/节流的 UI 事件 | Reactive Extensions | 输入即搜索、自动保存 |
| 服务器端批处理/节流 | Akka.NET Streams | 事件聚合、速率限制 |
| 状态机 | Akka.NET Actors | 支付流程、订单生命周期 |
| 实体状态管理 | Akka.NET Actors | 订单管理、用户会话 |
| 触发多个异步操作 | Task.WhenAll | 加载仪表板数据 |
| 竞速多个异步操作 | Task.WhenAny | 带后备的超时处理 |
| 周期性工作 | PeriodicTimer | 健康检查、轮询 |
async/await (start here)
│
├─► Need parallelism? → Parallel.ForEachAsync
│
├─► Need producer/consumer? → Channel<T>
│
├─► Need UI event composition? → Reactive Extensions
│
├─► Need server-side stream processing? → Akka.NET Streams
│
└─► Need state machines or entity management? → Akka.NET Actors
仅在确有具体需求时升级。 不要“以防万一”而使用 Actor 或 Streams。
每周安装量
324
代码库
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491
首次出现
Jan 28, 2026
安全审计
安装于
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Use this skill when:
Start simple, escalate only when needed.
Most concurrency problems can be solved with async/await. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.
Try to avoid shared mutable state. The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.
Locks should be the exception, not the rule. When you can't avoid shared mutable state:
System.Collections.Concurrent (ConcurrentDictionary, etc.)Channel<T> to serialize access through message passinglock for simple, short-lived critical sectionsWhat are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access
Use for: I/O-bound operations, non-blocking waits, most everyday concurrency.
// Simple async I/O
public async Task<Order> GetOrderAsync(string orderId, CancellationToken ct)
{
var order = await _database.GetAsync(orderId, ct);
var customer = await _customerService.GetAsync(order.CustomerId, ct);
return order with { Customer = customer };
}
// Parallel async operations (when independent)
public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct)
{
var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);
var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);
var statsTask = _statsService.GetUserStatsAsync(userId, ct);
await Task.WhenAll(ordersTask, notificationsTask, statsTask);
return new Dashboard(
Orders: await ordersTask,
Notifications: await notificationsTask,
Stats: await statsTask);
}
Key principles: Always accept CancellationToken. Use ConfigureAwait(false) in library code. Don't block on async code.
Use for: Processing collections in parallel when work is CPU-bound or you need controlled concurrency.
public async Task ProcessOrdersAsync(
IEnumerable<Order> orders,
CancellationToken ct)
{
await Parallel.ForEachAsync(
orders,
new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount,
CancellationToken = ct
},
async (order, token) =>
{
await ProcessOrderAsync(order, token);
});
}
When NOT to use: Pure I/O operations, when order matters, when you need backpressure.
Use for: Work queues, producer/consumer patterns, decoupling producers from consumers.
public class OrderProcessor
{
private readonly Channel<Order> _channel;
public OrderProcessor()
{
_channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.Wait
});
}
// Producer
public async Task EnqueueOrderAsync(Order order, CancellationToken ct)
{
await _channel.Writer.WriteAsync(order, ct);
}
// Consumer (run as background task)
public async Task ProcessOrdersAsync(CancellationToken ct)
{
await foreach (var order in _channel.Reader.ReadAllAsync(ct))
{
await ProcessOrderAsync(order, ct);
}
}
public void Complete() => _channel.Writer.Complete();
}
Channels are good for: Decoupling speed, buffering with backpressure, fan-out to workers, background queues.
Channels are NOT good for: Complex stream operations (batching, windowing), stateful per-entity processing, sophisticated supervision.
For advanced scenarios requiring stream processing, UI event composition, or stateful entity management, see advanced-concurrency.md.
Akka.NET Streams excel at server-side batching, throttling, and backpressure. Reactive Extensions are ideal for UI event composition. Akka.NET Actors handle entity-per-actor patterns, state machines with Become(), and distributed systems via Cluster Sharding.
// BAD: Using locks to protect shared state
private readonly object _lock = new();
private Dictionary<string, Order> _orders = new();
public void UpdateOrder(string id, Action<Order> update)
{
lock (_lock) { if (_orders.TryGetValue(id, out var order)) update(order); }
}
// GOOD: Use an actor or Channel to serialize access
// BAD: Creating threads manually
var thread = new Thread(() => ProcessOrders());
thread.Start();
// GOOD: Use Task.Run or better abstractions
_ = Task.Run(() => ProcessOrdersAsync(cancellationToken));
// BAD: Blocking on async - deadlock risk!
var result = GetDataAsync().Result;
// GOOD: Async all the way
var result = await GetDataAsync();
// BAD: Multiple tasks mutating shared state
var results = new List<Result>();
await Parallel.ForEachAsync(items, async (item, ct) =>
{
var result = await ProcessAsync(item, ct);
results.Add(result); // Race condition!
});
// GOOD: Use ConcurrentBag
var results = new ConcurrentBag<Result>();
| Need | Tool | Example |
|---|---|---|
| Wait for I/O | async/await | HTTP calls, database queries |
| Parallel CPU work | Parallel.ForEachAsync | Image processing, calculations |
| Work queue | Channel<T> | Background job processing |
| UI events with debounce/throttle | Reactive Extensions | Search-as-you-type, auto-save |
| Server-side batching/throttling | Akka.NET Streams | Event aggregation, rate limiting |
| State machines | Akka.NET Actors | Payment flows, order lifecycles |
async/await (start here)
│
├─► Need parallelism? → Parallel.ForEachAsync
│
├─► Need producer/consumer? → Channel<T>
│
├─► Need UI event composition? → Reactive Extensions
│
├─► Need server-side stream processing? → Akka.NET Streams
│
└─► Need state machines or entity management? → Akka.NET Actors
Only escalate when you have a concrete need. Don't reach for actors or streams "just in case".
Weekly Installs
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Repository
GitHub Stars
491
First Seen
Jan 28, 2026
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Installed on
codex279
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github-copilot118
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| Entity state management |
| Akka.NET Actors |
| Order management, user sessions |
| Fire multiple async ops | Task.WhenAll | Loading dashboard data |
| Race multiple async ops | Task.WhenAny | Timeout with fallback |
| Periodic work | PeriodicTimer | Health checks, polling |