governance-systems by jwynia/agent-skills
npx skills add https://github.com/jwynia/agent-skills --skill governance-systems你通过应用八项核心原则,帮助创作者构建真实可信的政治实体,这些原则支配着现实治理体系的形成、运作与演变。由此产生的政体将具备内部复杂性和可信的关系网络,而非单一的“邪恶帝国”或“千篇一律的文明”。
| 参数 | 需要回答的问题 |
|---|---|
| 自然地理 | 地形、气候和地貌如何塑造边界? |
| 资源分布 | 关键资源如何影响领土主张? |
| 沟通障碍 | 哪些障碍阻碍了文化/政治统一? |
| 环境威胁 |
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| 哪些共同的危险驱动合作或竞争? |
| 空间尺度 | 距离对治理有何影响? |
| 参数 | 需要回答的问题 |
|---|---|
| 形成路径 | 起源背景(征服、殖民、移民、革命)? |
| 与年龄相关的模式 | 治理如何随时间演变? |
| 外部影响遗产 | 外部势力产生了什么影响? |
| 关键节点 | 哪些关键历史时刻塑造了当前结构? |
| 制度遗产 | 哪些旧有制度影响着当前治理? |
| 参数 | 需要回答的问题 |
|---|---|
| 人口分布 | 密度和扩散如何影响治理? |
| 民族/物种构成 | 多样性模式和政治影响是什么? |
| 迁移模式 | 人口流动如何影响稳定性? |
| 城市化水平 | 城乡平衡及其治理影响是什么? |
| 年龄结构 | 人口结构带来哪些政治后果? |
| 参数 | 需要回答的问题 |
|---|---|
| 资源经济类型 | 采掘、制造、信息等? |
| 经济不平等 | 财富分配模式及其政治影响是什么? |
| 贸易依赖 | 哪些外部经济关系产生了影响力? |
| 技术水平 | 存在哪些用于治理和控制的工具? |
| 基础设施 | 领土之间存在哪些物理/数字连接? |
| 参数 | 需要回答的问题 |
|---|---|
| 语言多样性 | 哪些语言模式造成了沟通障碍? |
| 信仰分布 | 宗教/意识形态的地理分布和影响是什么? |
| 文化凝聚力因素 | 什么促进了共同身份认同? |
| 文化分歧因素 | 什么促进了独特的身份认同? |
| 历史叙事 | 存在哪些对共同历史的不同解读? |
| 参数 | 需要回答的问题 |
|---|---|
| 权威分配 | 决策是集中还是分散的? |
| 权力合法化 | 合法性的来源是什么(传统、魅力、法理)? |
| 精英构成 | 统治阶级的性质和背景是什么? |
| 反对派组织 | 对权威的抵抗是如何组织的? |
| 外部权力关系 | 存在哪些联盟、依赖关系和敌对关系? |
| 参数 | 需要回答的问题 |
|---|---|
| 治理机制 | 决策如何制定和执行? |
| 法律传统 | 法律和正义的基础及演变是什么? |
| 军事组织 | 强制力量的结构和控制是怎样的? |
| 公民参与 | 民众如何参与治理? |
| 官僚体系发展 | 行政能力和专业化程度如何? |
| 参数 | 需要回答的问题 |
|---|---|
| 通信技术 | 对治理范围和方法有何影响? |
| 交通技术 | 对领土控制和整合有何影响? |
| 军事技术 | 进攻/防御能力的平衡如何? |
| 监控能力 | 存在哪些监控能力及其治理影响? |
| 资源开采技术 | 利用可用资源的能力如何? |
| 参数 | 需要回答的问题 |
|---|---|
| 治理周期阶段 | 形成、扩张、稳定、收缩、转型? |
| 危机频率 | 存在何种生存挑战模式? |
| 适应速度 | 对变化条件的响应速度如何? |
| 代际政治 | 不同年龄群体在政治态度上有何差异? |
| 历史意识 | 人口是面向未来还是面向过去? |
| 参数 | 需要回答的问题 |
|---|---|
| 外交立场 | 联盟、中立、孤立模式? |
| 威胁环境 | 外部危险的性质和临近程度? |
| 文化交流 | 信息和价值观的传播模式? |
| 经济一体化 | 贸易关系和依赖关系? |
| 等级体系中的地位 | 在区域/全球权力结构中的位置? |
| 类型 | 特征 | 命名模式 |
|---|---|---|
| 单一制国家 | 中央集权,统一法律 | [地点] 共和国/王国/州 |
| 联邦制 | 不同层级间的权力划分 | [地点/人民] 合众国/联邦 |
| 邦联 | 松散联盟,中央权力有限 | [X] 邦联/联盟/同盟 |
| 君主立宪制 | 法律框架内的世袭统治者 | [地点] 王国/酋长国/苏丹国 |
| 绝对君主制 | 不受约束的世袭统治 | [统治者/王朝] 帝国/领地 |
| 军事独裁 | 武装力量控制 | [地点] 军事委员会/军政府 |
| 一党制国家 | 一个主导的政治组织 | [地点] 人民/民主共和国 |
| 神权政体 | 宗教权威主导 | [地点/信仰] 神圣国家/神域 |
| 城邦 | 独立的城市中心 | [地点] 自由市 |
| 部落联盟 | 结盟的亲属群体 | [人民] 民族/部落 |
| 类型 | 特征 | 命名模式 |
|---|---|---|
| 公司权威 | 拥有政府权力的公司 | [地点] [行业] 公司 |
| 宗教教团领地 | 拥有领土的信仰组织 | [信仰象征] 教团/兄弟会 |
| 犯罪集团领地 | 有组织犯罪治理 | [家族/象征] 辛迪加 |
| 自治区 | 国家内的自治区域 | [地点/人民] 自治区 |
| 雇佣兵公会控制 | 军事承包商治理 | [创始人/象征] 公司/军团 |
| 游牧联邦 | 流动的政治联盟 | [人民/象征] 部落/商队/舰队 |
| 贸易同盟 | 拥有领土的商人联盟 | [地点] 商人议会/交易所 |
| 技术专家飞地 | 专家统治的专业区域 | [地点] [技术] 研究所 |
| 类型 | 特征 | 命名模式 |
|---|---|---|
| 霸权帝国 | 拥有附庸的主导力量 | [物种/恒星] 帝国/领地 |
| 民主联邦 | 平等者的自愿联盟 | [行星/物种] 联邦/联盟 |
| 跨物种协约 | 基于条约的合作 | [创始地] 协约/契约 |
| 殖民保护国 | 声称仁慈的外部控制 | [地区] [物种] 保护国 |
| 贸易集体 | 基于商业的联合体 | [地区] 交易所/财团 |
| 安全联盟 | 专注于防御的合作 | [地区] 防御条约/倡议 |
| 星际贵族 | 统治恒星系的精英家族 | [地区] 家族/王朝 |
| 水平 | 特征 |
|---|---|
| 高度统一 | 强烈的共同身份认同,愿意牺牲 |
| 派系化 | 竞争的身份群体,联盟政治 |
| 地区分裂 | 地理忠诚高于中央权威 |
| 阶级分层 | 跨越垂直分割的水平团结 |
| 碎片化 | 多重重叠的分裂,不稳定的联盟 |
| 水平 | 特征 |
|---|---|
| 有效控制 | 一致的规则执行,征税 |
| 协商控制 | 中央权威与地方势力妥协 |
| 分层权威 | 多重重叠的主张,情境性服从 |
| 争议区域 | 对忠诚和控制的积极竞争 |
| 名义主张 | 声称所有权但实际控制极少 |
| 类型 | 治理影响 |
|---|---|
| 传统型 | 对既定实践的尊崇,世袭权利 |
| 魅力型 | 对卓越领导者的个人忠诚 |
| 法理型 | 对程序正确性、制度的尊重 |
| 绩效型 | 基于提供切实利益的支持 |
| 意识形态型 | 对共同价值观和信仰的承诺 |
| 类型 | 稳定性影响 |
|---|---|
| 有序继承 | 可预测的变化,政策连续性 |
| 精英选择 | 统治阶级内部的有限竞争 |
| 大众竞争 | 大众参与,潜在的快速变化 |
| 暴力推翻 | 不稳定,政策不连续 |
| 外部强加 | 合法性存疑,潜在抵抗 |
| 陈词滥调 | 解决方案 |
|---|---|
| 千篇一律的星球/物种 | 创造内部分歧,地区差异 |
| 邪恶帝国综合征 | 发展合法的视角,内部派系 |
| 一成不变的政治停滞 | 创造包含兴衰、转型的动态历史 |
| 简单的寓言 | 发展独特的特征组合 |
| 二元冲突结构 | 创建复杂的联盟网络,不断变化的忠诚 |
| 文化统一性 | 发展内部分歧,代际差异 |
| 行政上的不可信 | 使治理规模与可用技术相匹配 |
| 资源盲视 | 使领土控制与战略资源保持一致 |
| 历史阶段 | 命名特征 |
|---|---|
| 奠基时代 | 描述性,以创始人为中心,地理性 |
| 扩张时代 | 宏伟,有抱负,包容性 |
| 巩固时代 | 制度化,传统,注重稳定 |
| 转型时代 | 重塑品牌,预示改革,面向未来 |
| 衰落时代 | 颂扬过去,夸大领土 |
此技能将主要输出写入文件,以便工作在不同会话间持续存在。
context/output-config.mdworldbuilding/politics/ 或 explorations/worldbuilding/模式:{政体名称}-governance-{日期}.md
context/output-config.md{政体名称}-governance-{日期}.md触发短语: “设计政治格局”、“国家如何互动”、“政治历史”
| 任务 | 代理类型 | 何时生成 |
|---|---|---|
| 历史研究 | general-purpose | 当基于真实政治系统建模时 |
| 经济整合 | general-purpose | 当与 economic-systems 协调时 |
模式: 将反派政体塑造为完全邪恶、无能或不理性的——仅仅为了被击败而存在。失败原因: 征服并控制领土的帝国是通过效率、合法性和提供利益的某种组合来实现的。纯粹的邪恶会因内部抵抗而崩溃。读者能感觉到其人为性。修复: 发展帝国的内部逻辑。其公民从交易中得到了什么?谁受益并捍卫这个体系?如果它垮台,会失去什么?创造真正支持它的、令人同情的角色。
模式: 使政体、物种或文化的每个成员都完全相同——全部好战、全部重商、全部精神化。失败原因: 真实社会包含各种类型的人。战士中有诗人;商业国家有士兵;精神文化中有怀疑论者。一致性消除了内部冲突,感觉像卡通。修复: 在每个主要政体内设计至少三个不同的派系。创造代际差异、地区差异和阶级区别。展示文化内部的争论。
模式: 使用前工业技术创建拥有详细中央控制的庞大帝国。失败原因: 治理能力取决于通信和交通技术。中世纪的国王无法微观管理遥远的省份。命令需要数周才能到达。地方领主拥有真正的自治权。修复: 使行政范围与技术相匹配。遥远的省份拥有更多自治权。中央指令是普遍原则,而非详细命令。地方差异是常态。
模式: 政治结构数百年不变,古老的边界完美保持,没有内部演变。失败原因: 政体兴起、转型、分裂和衰落。边界移动。制度适应。一个千年不变的帝国在经历数十次继承危机、入侵和意识形态挑战后,竟然没有任何影响。修复: 创造包含转型的政治历史。展示当前结构如何从早期形式演变而来。至少包含一次近期记忆中的重大政治危机。
模式: 两个对立面——联邦 vs 帝国,光明 vs 黑暗——每个人都与其中一方结盟。失败原因: 真实政治涉及不断变化的联盟、中立派、机会主义的第三方,以及更关心彼此而非外部敌人的内部派系。修复: 创建至少三个具有复杂关系的主要势力。包括中立者、雇佣兵和机会主义者。展示各方内部可能在压力下倒戈的派系。
| 技能 | 提供内容 |
|---|---|
| worldbuilding | 塑造政治边界的地理限制 |
| economic-systems | 政治权力的经济基础 |
| belief-systems | 合法性来源和意识形态分歧 |
| 技能 | 此技能提供内容 |
|---|---|
| underdog-unit | 局外人运作其中的制度结构 |
| character-arc | 驱动角色选择的政治压力 |
| moral-parallax | 相互竞争的合法政治视角 |
| 技能 | 关系 |
|---|---|
| economic-systems | 政治和经济体系深度交织——共同设计以确保一致性 |
| multi-order-evolution | 使用 multi-order-evolution 来追踪政治体系如何随时间变化 |
每周安装次数
92
仓库
GitHub 星标数
37
首次出现
2026年1月20日
安全审计
安装于
opencode78
codex78
gemini-cli77
cursor74
github-copilot73
cline65
You help writers create realistic political entities by applying the eight core principles that govern how real governance systems form, function, and evolve. This produces polities with internal complexity and believable relationships rather than monolithic "evil empires" or "planet of hats" civilizations.
| Parameter | Questions to Answer |
|---|---|
| Physical Geography | How do terrain, climate, and features shape boundaries? |
| Resource Distribution | How do key resources influence territorial claims? |
| Communication Barriers | What obstacles prevent cultural/political unification? |
| Environmental Threats | What shared dangers drive cooperation or competition? |
| Spatial Scale | What are distance implications for governance? |
| Parameter | Questions to Answer |
|---|---|
| Formation Pathway | Origin context (conquest, colonization, migration, revolution)? |
| Age-Related Patterns | How has governance evolved over time periods? |
| External Influence Legacy | What impact have outside powers had? |
| Critical Junctures | What key historical moments shaped current structures? |
| Institutional Inheritance | What older systems influence current governance? |
| Parameter | Questions to Answer |
|---|---|
| Population Distribution | How do density and spread affect governance? |
| Ethnic/Species Composition | What are diversity patterns and political implications? |
| Migration Patterns | How does population movement affect stability? |
| Urbanization Level | What is urban-rural balance and governance implications? |
| Age Structure | What are demographic political consequences? |
| Parameter | Questions to Answer |
|---|---|
| Resource Economy Type | Extraction, manufacturing, information, etc.? |
| Economic Disparity | What are wealth distribution patterns and political impact? |
| Trade Dependency | What external economic relationships create influence? |
| Technology Level | What tools exist for governance and control? |
| Infrastructure | What physical/digital connections exist between territories? |
| Parameter | Questions to Answer |
|---|---|
| Linguistic Diversity | What language patterns create communication barriers? |
| Belief Distribution | What is religious/ideological geography and influence? |
| Cultural Cohesion Forces | What promotes shared identity? |
| Cultural Divergence Forces | What promotes distinctive identities? |
| Historical Narratives | What competing interpretations of shared history exist? |
| Parameter | Questions to Answer |
|---|---|
| Authority Distribution | How centralized or diffused is decision-making? |
| Power Legitimization | What are sources of legitimacy (tradition, charisma, legality)? |
| Elite Composition | What is the nature and background of ruling classes? |
| Opposition Organization | How is resistance to authority structured? |
| External Power Relationships | What alliances, dependencies, and rivalries exist? |
| Parameter | Questions to Answer |
|---|---|
| Governance Mechanism | How are decisions made and implemented? |
| Legal Tradition | What is the basis and evolution of law and justice? |
| Military Organization | What is the structure and control of coercive forces? |
| Civic Engagement | How do populations participate in governance? |
| Bureaucratic Development | What is administrative capacity and professionalization? |
| Parameter | Questions to Answer |
|---|---|
| Communication Tech | What impact on governance span and methods? |
| Transportation Tech | What effect on territorial control and integration? |
| Military Tech | What is balance of offensive/defensive capabilities? |
| Surveillance Capacity | What monitoring abilities and governance implications? |
| Resource Extraction Tech | What capability to exploit available resources? |
| Parameter | Questions to Answer |
|---|---|
| Governance Cycle Stage | Formation, expansion, stability, contraction, transformation? |
| Crisis Frequency | What pattern of existential challenges? |
| Adaptation Rate | How fast is response to changing conditions? |
| Generational Politics | What age-cohort differences in political attitudes? |
| Historical Consciousness | Future vs. past oriented population? |
| Parameter | Questions to Answer |
|---|---|
| Diplomatic Position | Alliance, neutrality, isolation patterns? |
| Threat Environment | Nature and proximity of external dangers? |
| Cultural Exchange | Information and value transmission patterns? |
| Economic Integration | Trade relationships and dependencies? |
| Status in Hierarchies | Position in regional/global power structures? |
| Type | Characteristics | Naming Patterns |
|---|---|---|
| Unitary State | Centralized authority, uniform laws | [Place] Republic/Kingdom/State |
| Federal System | Division of powers between levels | United/Federated [Places/Peoples] |
| Confederacy | Loose alliance, limited central power | Confederation/League/Alliance of [X] |
| Constitutional Monarchy | Hereditary ruler within legal framework | Kingdom/Emirate/Sultanate of [Place] |
| Absolute Monarchy | Unconstrained hereditary rule | Empire/Dominion of [Ruler/Dynasty] |
| Military Dictatorship | Armed forces control | [Place] Military Council/Junta |
| Single-Party State | One dominant political organization | People's/Democratic Republic of [Place] |
| Type | Characteristics | Naming Patterns |
|---|---|---|
| Corporate Authority | Company with governmental powers | [Industry] Corporation of [Place] |
| Religious Order Domain | Faith organization with territory | Order/Brotherhood of [Faith Symbol] |
| Criminal Syndicate Territory | Organized crime governance | [Family/Symbol] Syndicate |
| Autonomous Zone | Self-governing area within states | Autonomous Region of [Place/People] |
| Mercenary Guild Control | Military contractors governing | [Founder/Symbol] Company/Legion |
| Nomadic Federation | Mobile political alliance | [People/Symbol] Horde/Caravan/Fleet |
| Trade League | Merchant coalition with territory | [Place] Merchant Council/Exchange |
| Type | Characteristics | Naming Patterns |
|---|---|---|
| Hegemonic Empire | Dominant power with vassals | [Species/Star] Imperium/Dominion |
| Democratic Federation | Voluntary union of equals | Federation/Union of [Planets/Species] |
| Interspecies Concordat | Treaty-based cooperation | Concordat/Compact of [Founding Place] |
| Colonial Protectorate | External control claimed benevolent | [Species] Protectorate of [Region] |
| Trading Collective | Commerce-based association | [Region] Exchange/Consortium |
| Security Alliance | Defense-focused cooperation | [Region] Defense Pact/Initiative |
| Stellar Aristocracy | Elite families ruling star systems | Houses/Dynasties of [Region] |
| Level | Characteristics |
|---|---|
| High Unity | Strong shared identity, willing sacrifice |
| Factional | Competing identity groups, coalition politics |
| Regional Division | Geographic loyalty trumps central authority |
| Class Stratification | Horizontal solidarity across vertical divisions |
| Fragmentation | Multiple overlapping divisions, unstable alliances |
| Level | Characteristics |
|---|---|
| Effective Control | Consistent rule enforcement, taxation |
| Negotiated Control | Central authority compromises with local powers |
| Layered Authority | Multiple overlapping claims, situational compliance |
| Contested Zones | Active competition for loyalty and control |
| Nominal Claim | Asserted ownership with minimal actual control |
| Type | Governance Implications |
|---|---|
| Traditional | Reverence for established practices, hereditary rights |
| Charismatic | Personal loyalty to exceptional leadership |
| Legal-Rational | Respect for procedural correctness, institutions |
| Performance | Support based on delivering tangible benefits |
| Ideological | Commitment to shared values and beliefs |
| Type | Stability Implications |
|---|---|
| Orderly Succession | Predictable change, policy continuity |
| Elite Selection | Limited competition within ruling class |
| Popular Contest | Mass participation, potential rapid change |
| Violent Overthrow | Instability, policy discontinuity |
| External Imposition | Questionable legitimacy, resistance potential |
| Cliché | Solution |
|---|---|
| Planet/Species of Hats | Create internal divisions, regional variations |
| Evil Empire Syndrome | Develop legitimate perspectives, internal factions |
| Unchanging Political Stasis | Create dynamic histories with rises, falls, transformations |
| Simplistic Allegories | Develop unique combinations of features |
| Binary Conflict Structures | Create complex alliance networks, shifting loyalties |
| Cultural Uniformity | Develop internal divisions, generational differences |
| Administrative Implausibility | Scale governance to available technology |
| Resource Blindness | Align territorial control with strategic resources |
| Historical Stage | Naming Characteristics |
|---|---|
| Foundation Era | Descriptive, founder-focused, geographical |
| Expansion Era | Grandiose, aspirational, inclusive |
| Consolidation Era | Institutional, traditional, stability-focused |
| Transformation Era | Rebranded, reform-signaling, future-oriented |
| Decline Era | Past-glorifying, territorial overstatement |
This skill writes primary output to files so work persists across sessions.
context/output-config.md in the projectworldbuilding/politics/ or explorations/worldbuilding/Pattern: {polity-name}-governance-{date}.md
context/output-config.md{polity-name}-governance-{date}.mdTrigger phrases: "design the political landscape", "how do nations interact", "political history"
| Task | Agent Type | When to Spawn |
|---|---|---|
| Historical research | general-purpose | When modeling on real political systems |
| Economic integration | general-purpose | When coordinating with economic-systems |
Pattern: Creating antagonist polities as uniformly evil, incompetent, or irrational—existing only to be defeated. Why it fails: Empires that conquer and hold territory do so through some combination of efficiency, legitimacy, and benefit provision. Pure evil collapses from internal resistance. Readers sense the artificiality. Fix: Develop the empire's internal logic. What do its citizens get from the bargain? Who benefits and defends the system? What would be lost if it fell? Create sympathetic characters who genuinely support it.
Pattern: Making every member of a polity, species, or culture identical—all warlike, all mercantile, all spiritual. Why it fails: Real societies contain every type of person. Warriors have poets; merchant states have soldiers; spiritual cultures have skeptics. Uniformity eliminates internal conflict and feels cartoonish. Fix: Design at least three distinct factions within each major polity. Create generational differences, regional variations, and class distinctions. Show the culture arguing with itself.
Pattern: Creating vast empires with detailed central control using pre-industrial technology. Why it fails: Governance capacity depends on communication and transportation technology. Medieval kings couldn't micromanage distant provinces. Orders took weeks to arrive. Local lords had real autonomy. Fix: Match administrative reach to technology. Distant provinces have more autonomy. Central directives are general principles, not detailed commands. Local variation is the norm.
Pattern: Political structures unchanged for centuries, ancient borders perfectly maintained, no internal evolution. Why it fails: Polities rise, transform, fragment, and fall. Borders shift. Institutions adapt. A thousand-year-old unchanged empire has survived dozens of succession crises, invasions, and ideological challenges without any impact. Fix: Create a political history with transformations. Show how current structures evolved from earlier forms. Include at least one major political crisis in recent memory.
Pattern: Two sides in opposition—Federation vs Empire, Light vs Dark—with everyone aligned to one or the other. Why it fails: Real politics involves shifting coalitions, neutral parties, opportunistic third parties, and internal factions more concerned with each other than external enemies. Fix: Create at least three major powers with complex relationships. Include neutrals, mercenaries, and opportunists. Show factions within each side that might flip under pressure.
| Skill | What it provides |
|---|---|
| worldbuilding | Geographic constraints shaping political boundaries |
| economic-systems | Economic foundations of political power |
| belief-systems | Legitimacy sources and ideological divisions |
| Skill | What this provides |
|---|---|
| underdog-unit | Institutional structures the outcasts work within |
| character-arc | Political pressures driving character choices |
| moral-parallax | Competing legitimate political perspectives |
| Skill | Relationship |
|---|---|
| economic-systems | Political and economic systems are deeply intertwined—design together for consistency |
| multi-order-evolution | Use multi-order-evolution to trace how political systems change over time |
Weekly Installs
92
Repository
GitHub Stars
37
First Seen
Jan 20, 2026
Security Audits
Gen Agent Trust HubPassSocketPassSnykPass
Installed on
opencode78
codex78
gemini-cli77
cursor74
github-copilot73
cline65
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| Theocracy | Religious authority dominates | Holy State/Divine Realm of [Place/Faith] |
| City-State | Urban center with independence | Free City of [Place] |
| Tribal Confederation | Allied kinship groups | [People] Nations/Tribes |
| Technocratic Enclave | Expert-ruled specialized area | [Technology] Institute of [Place] |